931 by Kukatoo
Descend the deep sea elevator to 931 meters.
Use WASD to move, MOUSE to look, and E to interact. Shaders may take a minute to load when playing for the first time. After initial stutter, the game performs much better! Click the game window if it doesn't automatically capture your mouse cursor. This is my first Ludum Dare game jam and my first HTML build. Thanks all.
| Link | https://kukatoo.itch.io/391 |
| Link | https://kukatoo.itch.io/391 |
| Original URL | https://ldjam.com/events/ludum-dare/57/931 |
Ratings
| Overall | 143th | 3.476⭐ | 23🧑⚖️ |
| Fun | 209th | 3.048⭐ | 23🧑⚖️ |
| Innovation | 224th | 2.881⭐ | 23🧑⚖️ |
| Theme | 51th | 4.024⭐ | 23🧑⚖️ |
| Graphics | 135th | 3.524⭐ | 23🧑⚖️ |
| Audio | 108th | 3.429⭐ | 23🧑⚖️ |
| Humor | 158th | 2.647⭐ | 19🧑⚖️ |
| Mood | 31th | 4.095⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 18🗨️ |
However, the game was nice, maybe needed more repetition of the different "failure", to make the game a little longer.
Please, continue the good work !
Some indicator where things need fixing would have been good, but having to look around in the dark was also kind of neat.
My main criticism is that I didn't get to read all the super important L̷̺̲̪̫̖̳̤̹͈͉̖͉͖͔̭̆̆̃̈́̉̆̋͒̕͘Ǫ̵̢̨̨̻̹͖͔̖͔̖̖̝̇͗̽̂͂̎̊͛̈́͒̋̈́͋̕͜͜͝ͅR̴̻̺̼͙̮͎̼̖̩̓Ê̵̼̓͌̎̓͆̚̚̚ that shows up at the very beginning on the monitor because I was a dingus and still wandering around. In the future if there is something you'd like the player to read, but is optional, you could add it to the world in a more concrete form. A manila folder with a dossier inside would have felt appropriate in this case.
Graphics were great for compo, music and SFX were appropriate, timing felt spot on, and the way you made the window darken before the lights went out was a good setup to the jump scare. Great Job!
- I love the David Szymanski-style user-triggered jumpscare. They're more risky than the traditional "baddie grabs the camera"-style jumpscares but are way worth it in my opinion
- Tilting the camera when I rotate felt a little odd. I guess that was just a stylistic choice but it made me a little confused for a bit.
I enjoyed the eerie vibes. So much done with such little.
Felt the challenges could be a bit repetitive although the game loop works well.
I wonder if game could even introduce a steering/autopilot mechanism to head somewhere, so as to let the player make proactive decisions.
Would also like to hear some subtle breathing, movement, and flashlight sound effects.
The best part for me was to watch from the desk, towards the bubbles out of the window. It really felt like diving in.
This has the ingredients for an excellent game!