931 by Kukatoo

[raw]
made by Kukatoo for Ludum Dare 57 (COMPO)

Descend the deep sea elevator to 931 meters.

Use WASD to move, MOUSE to look, and E to interact. Shaders may take a minute to load when playing for the first time. After initial stutter, the game performs much better! Click the game window if it doesn't automatically capture your mouse cursor. This is my first Ludum Dare game jam and my first HTML build. Thanks all.

Ratings

Overall 143th 3.476⭐ 23🧑‍⚖️
Fun 209th 3.048⭐ 23🧑‍⚖️
Innovation 224th 2.881⭐ 23🧑‍⚖️
Theme 51th 4.024⭐ 23🧑‍⚖️
Graphics 135th 3.524⭐ 23🧑‍⚖️
Audio 108th 3.429⭐ 23🧑‍⚖️
Humor 158th 2.647⭐ 19🧑‍⚖️
Mood 31th 4.095⭐ 23🧑‍⚖️
Given 17🗳️ 18🗨️

Feedback

JCMonkey
07. Apr 2025 · 02:40 UTC
unfortunatly the web version suffers a problem with the mouse click. when i click in the screen the character looks straight up and theres no way to look away again. reloaded a few times, i can move around but when i try to click to interact with anything the view shoots up.
gemcc
07. Apr 2025 · 03:19 UTC
Awesome game!! Great concept and execution. The ending got me good.
CamComDuck
07. Apr 2025 · 04:02 UTC
Your general theme and mood are excellent! I really like the simplistic "stay in room and fix everything" design (and btw the room is very well designed). I just found it a bit repetitive to read the laptop to see the problem, go hover over everything to figure out what to fix, repeat. The lighting and screen shake were great touches too!
dstoc
07. Apr 2025 · 04:28 UTC
Very slick. It was a little frustrating figuring out what to interact with, but I got through it. More clues would help. Love the feel, the rocking was neat.
Jeffez
07. Apr 2025 · 06:38 UTC
Had a little trouble to find the new fuse.

However, the game was nice, maybe needed more repetition of the different "failure", to make the game a little longer.

Please, continue the good work !
Scott R Howell
07. Apr 2025 · 10:25 UTC
Really captured a mood, I could see this with more time become a decent short atmospheric horror story, really good work!
Sviborg
07. Apr 2025 · 18:38 UTC
cool vibe overall, really liked the atmosphere n the sound design, super immersive.
angry_fridge
07. Apr 2025 · 18:39 UTC
Really liked the setup, the ending got me!
LDJam user 287424
08. Apr 2025 · 00:11 UTC
Cool atmosphere. The BG audio is simple but adds to the tone. I definitely felt like I was in a small room trapped beneath the waves. :ocean:
Joel Davis
08. Apr 2025 · 03:50 UTC
Was too dark for me, I know that fits the theme but it was impossible to see what was going on. Would love more feedback if you try to interact with the things that you don't need. But overall a neat escape room and pretty impressive scope for a compo entry!
sqqqwer
08. Apr 2025 · 06:33 UTC
Nice game! 👍 Love the atmosphere. Ending got me 💀
Zirrrus
08. Apr 2025 · 16:39 UTC
Perfect way to end it. I was kind of dreading the rest of the journey. Really cool atmosphere.
Some indicator where things need fixing would have been good, but having to look around in the dark was also kind of neat.
Chuckiee
09. Apr 2025 · 13:21 UTC
Good assets and movement polish. I'd say lower res render or a shader for pixelated visuals would improve the feel. I blame godot for lag :cry: Overall very nice entry, well done :o:
ljg
09. Apr 2025 · 19:43 UTC
Nice game! I wish there was some indication that you could interact with things ate the start, because I was unsure if "e" was working until I found the cause of the first problem. The art is nice and simple. I liked that there were some red herrings, things that you couldn't interact with but I still checked every problem.
Phlip45
09. Apr 2025 · 21:01 UTC
haha! The ending got me. This one took a long time to load for me, but it seems you know that is an issue. Once it did load everything worked fine.

My main criticism is that I didn't get to read all the super important L̷̺̲̪̫̖̳̤̹͈͉̖͉͖͔̭̆̆̃̈́̉̆̋͒̕͘Ǫ̵̢̨̨̻̹͖͔̖͔̖̖̝̇͗̽̂͂̎̊͛̈́͒̋̈́͋̕͜͜͝ͅR̴̻̺̼͙̮͎̼̖̩̓Ê̵̼̓͌̎̓͆̚̚̚ that shows up at the very beginning on the monitor because I was a dingus and still wandering around. In the future if there is something you'd like the player to read, but is optional, you could add it to the world in a more concrete form. A manila folder with a dossier inside would have felt appropriate in this case.

Graphics were great for compo, music and SFX were appropriate, timing felt spot on, and the way you made the window darken before the lights went out was a good setup to the jump scare. Great Job!
LDJam user 357656
10. Apr 2025 · 03:09 UTC
I think I finished the game? Looks like you're good at making escape room type games!
CaptAndrey
10. Apr 2025 · 07:52 UTC
A really interesting take on a walking simulator — fits the theme perfectly. It felt a bit dark for me visually, but maybe that’s intentional, given the setting in the depths!
henk
20. Apr 2025 · 19:49 UTC
- The player on-boarding in this was really good. I never felt confused, and everything properly set you up to turn around the way you're supposed to when the time comes
- I love the David Szymanski-style user-triggered jumpscare. They're more risky than the traditional "baddie grabs the camera"-style jumpscares but are way worth it in my opinion
- Tilting the camera when I rotate felt a little odd. I guess that was just a stylistic choice but it made me a little confused for a bit.
lloydlobo
26. Apr 2025 · 08:03 UTC
The ending.. why???

I enjoyed the eerie vibes. So much done with such little.
Felt the challenges could be a bit repetitive although the game loop works well.

I wonder if game could even introduce a steering/autopilot mechanism to head somewhere, so as to let the player make proactive decisions.

Would also like to hear some subtle breathing, movement, and flashlight sound effects.

The best part for me was to watch from the desk, towards the bubbles out of the window. It really felt like diving in.

This has the ingredients for an excellent game!