Departments of Depth Corp. by reivilibre

Traverse the bureaucratic depths of a corporate dystopia with the mission of requesting a day off for your birthday.
- WASD/arrow keys to move
- Click/space to progress
All assets homemade
| Link | https://o.librepush.net/aux/ld57_depts_of_depth_corp/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/departments-of-depth-corp |
Ratings
| Overall | 204th | 3.846⭐ | 28🧑⚖️ |
| Fun | 190th | 3.75⭐ | 28🧑⚖️ |
| Innovation | 344th | 3.4⭐ | 27🧑⚖️ |
| Theme | 310th | 3.885⭐ | 28🧑⚖️ |
| Graphics | 577th | 3.365⭐ | 28🧑⚖️ |
| Audio | 276th | 3.58⭐ | 27🧑⚖️ |
| Humor | 4th | 4.58⭐ | 27🧑⚖️ |
| Mood | 273th | 3.84⭐ | 27🧑⚖️ |
| Given | 34🗳️ | 29🗨️ |
Also, the ambient sound is just perfect!
Now, some actual critical feedback about the game. The graphics are textbook example of what is called "programmer art" but in this case it really fits the humorous nature of the game. I also loved the audio with the keyboard typing and people coughiing in the background. The humor is of course the strongest point of the game, I burst out laughing when I entered the manager room and they were partying. Also, the level design was legit, there was some thought put into how you would traverse from one room to the other.
Overall, this was a very solid LD submission.
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@pierogo
Sorry that you got beaten by the machine (do we need to publish answers x))! But thanks for taking the time to observe some of the off-the-main-track details :D
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@fireye
I think I probably should be blamed for the performance issues, I imagine it's probably the pathfinding for all the wandering employees (particularly managers...). Sorry! But thanks for sticking through anyway :)
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@exofrenon
> The graphics are textbook example of what is called “programmer art”
You might have a point there :D, we are programmers by day. The main player character was a horrendously rapid mockup that was to be a stand-in for a better asset — so very purposeful programmer art — but we liked how frazzled he looked, so in the end he stayed as the main character :D.
I think that is probably the most programmer art-y piece there, though I guess the actual employees are a bit nondescript, without any particular distinguishing features or even arms and feet! (and of course they all look the same) — on purpose since that makes them feel less individual, which was the vibe we wanted, but yes I guess that is easier to draw too ;-).
Very happy you enjoyed the managers' room, I did probably spend longer than I should have, on making them have a good time.
Nice work! :heart:

Do I like mazes? No.
Did it feel like solving a maze? No.
Did I Enjoy playing this game? Yes.
I was chuckling during nearly every dialog due to their absurdity. I think some of the hitboxes for interacting with things could be adjusted since I felt like I was interacting with things a bit too easily even when I didn't mean to but other than that I don't really have anything negative to say. A good and funny game, I just wish I could've gotten the holiday approved for my birthday.