Frames by HolyBlackCat

A small puzzle platformer, where you jump between picture frames and move them around.
System requirements:
- DirectX 12 or Vulkan support recommended. Otherwise falls back to software rendering, but that should give respectable performance too.
This is the first time I'm using SDL3 GPU, hopefully it works fine.
Help I'm stuck!
On level 2: solution.
On level 3+, and I don't understand your jank mechanics: explanation. In short, you go under a frame when you approach it from a side where it's solid (and when the player is on top of some other frame).
| Link | https://holyblackcat.itch.io/frames |
| Link | https://github.com/HolyBlackCat/LD57-frames |
| Original URL | https://ldjam.com/events/ludum-dare/57/frames |
Ratings
| Overall | 19th | 4.096⭐ | 28🧑⚖️ |
| Fun | 17th | 3.981⭐ | 28🧑⚖️ |
| Innovation | 7th | 4.346⭐ | 28🧑⚖️ |
| Theme | 178th | 3.423⭐ | 28🧑⚖️ |
| Graphics | 38th | 4.167⭐ | 29🧑⚖️ |
| Audio | 144th | 3.269⭐ | 28🧑⚖️ |
| Humor | 76th | 3.288⭐ | 28🧑⚖️ |
| Mood | 121th | 3.5⭐ | 28🧑⚖️ |
| Given | 26🗳️ | 30🗨️ |
@rinevard Yep! Only SDL3 and some other libraries, including my own.
I haven't rated your entry but I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo
I have created badges for the readme that you can use:
```


```
Consider using these **topics** to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`
I did have a couple times when a picture didn't seem to work how it was supposed to (kept falling "behind" one of them when I needed to land on it). But after shuffling around the pictures a bit it worked fine.
Well done!
I completed every level without issue and enjoyed every second of it.
The audio work was so charming - and the visuals tickled some very specific whimsical region of my brain. Almost reminds of of 'moebius', or perhaps the ending of 'The Boy and the Heron'- something about those scrolling, pastel geometric backgrounds was really enchanting.
Also - what an adorable end screen - fantastic work!
I could go on gushing about this entry - I can't fathom how you approached coding the colliders and overlap behavior - I'd love to hear any quick-tips you have!
Truly loved this one - inspiring!
P.s. Probably SDL3 ready for emscripten export, that would add visibility for this great game!
on the long flat part of the hook image from above, sometimes I'd fall behind it
while sometimes I wouldn't. I think it might be velocity-based, but I'm not sure. I had a hard
time in general understanding the rules for when the player does and doesn't pass behind an image, so that issue especially confused me.
There's an image above in the game description explaining the mechanics better.
# How to do Level 6 Dont look unless you want to know how to beat the level

https://www.youtube.com/watch?v=BhUUBeO3Ak0
I just realized you're the person who made https://ldjam.com/events/ludum-dare/50/the-great-flood, I remember playing that one.
I really liked that the end screen was also its own puzzle, very fun touch.
I wish I had played it before and been able to rate it.
It's okay that it didn't need my vote to have a great overall rating. :D
Congratulations on the game!