The Treasure of the Gigantanic by Zirrrus

[raw]
made by Zirrrus for Ludum Dare 57 (COMPO)

​Oof. This was an intense LD! I used the entire weekend, apart from sleep. And it went so well... until it didn't.

WASD to walk, Left mouse button to interact. Right mouse button to back out of fixed camera views. Escape to bring up the menu.

There are hint texts plastered all over the submarine. I suggest you simply try out some stuff and simply retry. Also, sadly the map doesn't contain any fun easter eggs (I had ideas), so it's best you directly go towards the goal (unless you want to go for a highscore).

The thing that can sneak up on you is pressure, keep that needle centered. There really isn't any feedback to tell you that it's critical.

I wanted to do more with audio this time, and also spent some time recording some foley... but ran out of time for doing anything with it.

The game uses fonts by Checkered Ink.

Screenshot 2025-04-07 013708.png Screenshot 2025-04-07 013613.png Screenshot 2025-04-07 013738.png

Ratings

Overall 34th 4⭐ 21🧑‍⚖️
Fun 34th 3.842⭐ 21🧑‍⚖️
Innovation 90th 3.579⭐ 21🧑‍⚖️
Theme 53th 4⭐ 21🧑‍⚖️
Graphics 43th 4.132⭐ 21🧑‍⚖️
Audio 170th 3.111⭐ 20🧑‍⚖️
Humor 112th 2.967⭐ 17🧑‍⚖️
Mood 100th 3.667⭐ 20🧑‍⚖️
Given 17🗳️ 17🗨️

Feedback

dnp
07. Apr 2025 · 18:49 UTC
Fun game. I liked needing to balance my time with the various mini games. I found the 100k treasure but the win button didn't seem to work.
Pincushion
07. Apr 2025 · 19:47 UTC
Everything being white aside from the gameplay elements worked really well. The interactive things were obvious, which is really great in a game where there are a few stations. I liked the different controls. The power wheel was felt really good when it spun quickly. Watching the water sink as I pumped was pretty satisfying. They're all simple, but different and it was pretty fun to move from station to station.

My first run through, I think I missed the treasure and was lost in the deep ocean. I couldn't find my way back. Realism maybe? The second run, I closely followed the map. It was much better.
atsh
08. Apr 2025 · 17:57 UTC
The graphics were clean and nice, and I like the static camera positioning and interactive elements

I'm not sure the game is for me, as I lost twice - probably due to water filling the submarine, not sure. It was too much for me to handle everything

But the game is well done and seem to succeed in what you aimed for
buckmeister
08. Apr 2025 · 17:57 UTC
For 48 hours, this is bonkers. Graphics, models, sonar mechanics, constant switching of stations back and forth to prevent the sub from exploding, I love it!
LDJam user 280624
08. Apr 2025 · 18:01 UTC
Great concept! I loved the abundance of devices you can interact with
niterich
08. Apr 2025 · 18:12 UTC
Very impressive for a compo game! Reminds me a lot of piloting the Cyclops in Subnautica. Love the graphics and atmosphere. The variety of things to micromanage and the different ways of interacting with everything was very impressive, but I could not for the life of my get a good workflow going. The furthest I got was 5 minutes and 15 treasures deep. I think a slightly more forgiving difficulty might help people like me finish the game.
chiyeon
09. Apr 2025 · 09:17 UTC
Fun game, actually really liked the simplistic look and the rush and rush of playing/having to do a million things at a time was a fun mechanic to play along with.
Follusior
09. Apr 2025 · 13:06 UTC
It was really lonely from this submarine and these repetitive sounds of seagulls (or whatever it is). Honestly, you inspired me to create something.. Even if you didn't want to ahahah
Inferno123
10. Apr 2025 · 02:36 UTC
What you got done for the jam is very impressive. All of the mini games were simple enough to switch between and learn easily. I wish there was better indicators on when something was wrong tho. It was kind of hard to see the water pumping in and I lost more than once to the sub exploding which I'm not entirely sure what caused it
gamescodedogs
11. Apr 2025 · 06:34 UTC
3D project in 48 hours? Great job! 5/5 for all!
BinaryPrinciple
13. Apr 2025 · 03:51 UTC
Graphics and ambient sounds are so well done! I enjoyed the crazyness of keeping my cabin while exploring.
I would recommend to try to introduce mechanics the deeper you go, so when you are reaching the depths you are a master of your own ship.
Very well done and fun!
INCD021
13. Apr 2025 · 14:43 UTC
The most leaking sub I have ever heard about :laughing:
I spend so much time pumping out water. I might have missed something?
I did survive on average about 7 minutes..
Best game I've played for this LD Compo so far. Very nicely done :thumbsup:
Egor Iv
15. Apr 2025 · 07:29 UTC
Great job! fun game
Jonathan Vogt
16. Apr 2025 · 21:15 UTC
Very fun game! Reminded me a little of Iron Lung. All of the different mini games to keep the sub operational definitely made it so there was never a dull moment. Well done!
Poppy Entertainment
19. Apr 2025 · 14:02 UTC
this game is instense!!. it is fun but there are a lot of things to keep track of, but all the task are easy enough to understand so is not frustrating. Well done. A great entry