Abyss Base Crush by ted
This is a fun little tower defense toy that doesn't take too long to play. Waves of enemies will come in to attack. After your automated turrets fend them off, select an upgrade or repair, and keep going until the central hub is destroyed.
There's not a lot of interactivity, sorry. There are two systems I didn't get to fully finish: robots that navigate through the base to do repairs (but are lost if the section explodes), and a heavy cannon controlled by the user.
Not a compo winner by any means, but it ain't all that bad, either.




| Link | https://github.com/tedbrownxr/ldjam57-abyss-base-crush |
| Original URL | https://ldjam.com/events/ludum-dare/57/abyss-base-crush |
Ratings
| Given | 0🗳️ | 0🗨️ |
I actually liked the minimalism aspects of it - only having to make a choice between an upgrade or healing instead of worrying about money felt nice for a game jam scope.
It was tough to tell the impact of the different upgrades. I think having the health of the enemies visible would have helped with that. After several early losses, I eventually went full in on damage and that proved to be the best approach.
Overall, good work! I got really close to 1 million points:

