{"author_link":"\/users\/bentglasstube","author_name":"bentglasstube","author_uid":1002361,"comments":[{"id":1122997,"author_name":"Rinevard","author_uid":"rinevard","epoch":1743994344,"text":"I got stucked at here, what should I do\n\n![screenshot.png](\/\/\/raw\/105\/36\/z\/6a013.png)","format":"md","likes":1,"spam":"N"},{"id":1124285,"author_name":"bentglasstube","author_uid":"bentglasstube","epoch":1744035829,"text":"@rinevard you'll have to backtrack and find another way.","format":"md","likes":0,"spam":"N"},{"id":1124603,"author_name":"ImmortalFox","author_uid":"immortalfox","epoch":1744043193,"text":"The visuals and audio remembered me Mount Moon with Zubats in Pokemon Red :) Good game and tasks in it!","format":"md","likes":2,"spam":"N"},{"id":1124620,"author_name":"pavlov36","author_uid":"pavlov36","epoch":1744043439,"text":"Nice puzzle game, i like the atmosphere!","format":"md","likes":2,"spam":"N"},{"id":1124632,"author_name":"argensis","author_uid":"argensis","epoch":1744043657,"text":"Art is fitting and I get the general idea, it ends up feeling a little slow paced with the movement speed when you need to check your understanding of what the sliding tiles puzzle indicates and then backtrack, especially with nothing else in the zone. It might be nice to have a minimap of \"revealed\" rooms to cross reference.\n\nMusic certainly gives it an eerie vibe","format":"md","likes":2,"spam":"N"},{"id":1141527,"author_name":"atsh","author_uid":"atsh","epoch":1744254060,"text":"The lightining system is great, the little audio really give it a nice mood, the procedural generation is solid, and the sprite work is cute, and impressive for the intro\n\nPuzzle games, espcially sliding puzzles, are not for me, so I didn't progress far. I wonderif the procedural generation hurt here a bit, as the fact the orb may affect different room felt really obtuse to me, and the slow movement without diagonal didn't help\n\nStill, very impressive, especcially with C++","format":"md","likes":2,"spam":"N"},{"id":1141688,"author_name":"Wolfier","author_uid":"wolfier","epoch":1744259313,"text":"So my two things of note would be to write down the controls somewhere so people can look them up at a glance and to ensure the first puzzle has to be solved before progressing so you know the player knows how to play before getting to far in. I got to the thrid puzzle before realizing you wanted me to press Z to use the orbs","format":"md","likes":2,"spam":"N"},{"id":1142502,"author_name":"jeremyfa","author_uid":"jeremyfa","epoch":1744281933,"text":"The game is a bit hard to understand at first, but at some point I figured out the puzzle mechanic and advanced a bit in the rooms. I really like the overall mood. The music is fitting well and makes me uncomfortable enough xD. I'd say the part that might be the least fun is that you spend a lot of time walking back and forth. For such game where thinking about the puzzles matter the most, I would prefer the characters movement to be more fast paced so that the time to go to some room is not an obstacle to your puzzle resolution thoughts. Great job and on the lighting too :D Overall that's a solid compo entry!","format":"md","likes":2,"spam":"N"},{"id":1144986,"author_name":"xpoho","author_uid":"xpoho","epoch":1744350374,"text":"![\u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435_2025-04-11_124352203.png](\/\/\/raw\/d14\/a3\/z\/6bf5a.png)\n\nVery good work with light! I love it so much. Also good idea about puzzles, i enjoy it.\n\n\nPersonally, i think that going all the way to the up after you found the book is not very good idea ^_^'\n\n\nAnyway, this is nice game! ","format":"md","likes":1,"spam":"N"},{"id":1151834,"author_name":"Samuel Hollywood-Summers","author_uid":"samuel-hollywood-summers","epoch":1744699517,"text":"I like the concept here. It took me a while to understand what the symbols on the sliding puzzles were communicating, but once I figured that out, everything became clear. I did have to revisit the game page for a bit of explanation and was not able to figure everything out through discovery. If you were to pursue this idea beyond the jam, I think it would be worth exploring ways of teaching the mechanics more organically through discovery. Things like low, rumbling, geological SFX after exiting the puzzle screen, to communicate that the world itself has shifted, etc. Thanks for sharing this game with us!","format":"md","likes":2,"spam":"N"},{"id":1151836,"author_name":"GDMage","author_uid":"gdmage","epoch":1744700086,"text":"Really cool game! It\u2019s super fun to solve the puzzles and explore the world \u2014 great job! I was genuinely curious to see what\u2019s next. Keep it up!","format":"md","likes":2,"spam":"N"},{"id":1151856,"author_name":"Agraffs","author_uid":"agraffs","epoch":1744704027,"text":"Interesting game. The puzzles were good and took some time, it was nice. I loved the idea of having a dynamic lighting of the scene. GG ! :) ","format":"md","likes":2,"spam":"N"},{"id":1151995,"author_name":"JHax","author_uid":"jhax","epoch":1744714596,"text":"I hadn't read the description in a lot of detail when I started, so there was a fair bit of figuring out exactly what the puzzles were doing - although I think that actually added to the experience. The line of sight stuff helps a great deal for building the sense of venturing out into the unknown (well supported by the sound as well!). The water graphics were particularly good too! \n\nI didn't find the helpful item at any point, I was a bit confused about what I was looking for and whether I'd need to route to a specific room to find it (not really being sure what room I'd want to aim for!) But I managed to get the treasure and return without finding that item in the end so not a huge issue - and I can see it being tricky to hint to where it could be found without completely giving it away!\n","format":"md","likes":1,"spam":"N"},{"id":1151999,"author_name":"LDJam user 189270","author_uid":"189270","epoch":1744714801,"text":"Like the concept a lot, solving puzzles that changes the world around you is a great mechanic to explore. Walking speed really pushes back against the game a lot, spend more time walking back and forth than doing the puzzle solving part fo the game sadly.","format":"md","likes":1,"spam":"N"},{"id":1152025,"author_name":"Nuelijarma","author_uid":"nuelijarma","epoch":1744716502,"text":"A solid entry!\nIt took me some time to understand precisely what I was doing with the orbs, and it felt rewarding to get it and reach the end. I never found the light (?) though.\nIt has some potential to be expanded: what if I could fall into the holes? Then the end section without light would be very tense. What if there was only abstract symbols on the tiles? Then I would need to explore and take notes.\nAnyway, nice game and congrats on doing all of that in 48h!","format":"md","likes":2,"spam":"N"},{"id":1152582,"author_name":"pkenney","author_uid":"pkenney","epoch":1744770697,"text":"Intriguing idea to have the puzzle in the board and then in the rooms.  I had fun experimenting a bit, then read the rules, then experimented again with the details of how it the tile icons play out in real life.\n\nAfter that time getting my understanding, I started to think I wouldn't finish, because of the walking speed, I could feel myself starting to get that feeling of wanting to just speed through a game.  But the cool ambient music kept the mood right and I stayed engaged with the game on its own terms for a lot longer than I initially expected I would.  Go mood!\n\nI found the light and got all the way to the codex, but then I decided that I would skip the return trip.\n\nOverall very nice entry!  Cool system, nice line-of-sight darkness, solid graphics, and a great ambient background, and coming together into a complete-feeling experience.\n\nps thanks for posting that note about the edge detection, it helped to know that.","format":"md","likes":1,"spam":"N"},{"id":1153451,"author_name":"LDJam user 243193","author_uid":"243193","epoch":1744868927,"text":"I like the randomized rooms and lighting in this game.\nHowever, I keep getting glitch of not being able to return to previous room and it ruins the fun of this game. Hopefully it could be fixed in the future.","format":"md","likes":1,"spam":"N"},{"id":1155275,"author_name":"whateverdat","author_uid":"whateverdat","epoch":1745167498,"text":"Cool engine!","format":"md","likes":0,"spam":"N"},{"id":1155764,"author_name":"APG","author_uid":"apg","epoch":1745258878,"text":"The dynamic lighting is pretty cool. At one point, I pressed the fullscreen button, but it didn't work correctly. All I saw was blackness. I wonder if it resized the canvas to zero, because even after exiting fullscreen I couldn't see the game.","format":"md","likes":1,"spam":"N"},{"id":1155865,"author_name":"Knatt","author_uid":"knatt","epoch":1745270268,"text":"![win1.png](\/\/\/raw\/819\/z\/6c61b.png)\n\nCongratz on the procedural generation! That's a tough one to pull off well in such a short amount of time. The art is charming and I liked the into\/ outro music. There were a few times where It would not register that I was moving to the next room. I would hit the black portion of the map and it'd act like a wall. I was able to back up and get in every time by backing up and trying again, but it was a real pain when I made the long trek back. Good game!\n","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld57\/wayback-placeholder.png"],"links":[{"url":"https:\/\/git.sr.ht\/~bentglasstube\/oakhaven\/archive\/v1.0.tar.gz","text":"Link"},{"url":"https:\/\/build.eatabrick.org\/oakhaven\/v1.0\/oakhaven-web-v1.0\/","text":"Link"},{"url":"https:\/\/build.eatabrick.org\/oakhaven\/v1.0\/oakhaven-windows-v1.0.zip","text":"Link"},{"url":"https:\/\/build.eatabrick.org\/oakhaven\/v1.0\/oakhaven-linux-v1.0.AppImage","text":"Link"},{"url":"https:\/\/build.eatabrick.org\/oakhaven\/v1.0\/oakhaven-macos-v1.0-2-g7669238.dmg","text":"Link"}],"metadata":{"g_key":"97700","g_author":"1002361","g_event":"LD57","g_eventkey":"111","g_subevent":"COMPO","g_urlkey":"450017","g_title":"Oakhaven","g_status":"WAYBACK","g_place":"177","g_commentcount":"20","g_site2_node_id":"412828","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"412828","n_urlkey":"450017","n_parent":"406845","n_path":"\/events\/ludum-dare\/57\/oakhaven","n_slug":"oakhaven","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"2361","n_created":"1743987353","n_modified":"1778261379","n_version":"1308400","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD57","removed_author":false},"_superparent":9,"_trust":14,"author":2361,"body":"Beneath the Whisperwind Peaks, a labyrinth of shifting stone guards an ancient secret. As Elara, delve into the depths, rearrange the very fabric of the caves, and uncover the Codex of Shifting Symmetries to save her threatened village.\n\nExplore a maze of caves and rearrange the rooms to make your way through.  Find treasure along the way to help you explore.\n\n**Note:** Sometimes the edge detection doesn't work well and you may have to walk away from the edge and back toward it to trigger a transition to the next screen.  It may take multiple tries.  If you can see the edge, you should be able to move to the next room.\n\n![ss.png](\/\/\/raw\/939\/z\/69f47.png)\n\n![ss.png](\/\/\/raw\/939\/z\/69f4c.png)\n\n# Controls \n\n**Arrows\/WASD** - move around \/ slide tiles\n\n**Space\/Z** - interact \/ advance dialog\n\nSome controllers are supported as well\n\n# How the Sausage Is Made\n\n * The game is written in c++ using my game jam library, [gam](https:\/\/git.sr.ht\/~bentglasstube\/gam)\n * The art was hand drawn in [Aseprite](https:\/\/aseprite.org\/) with a [Wacom Cintiq](https:\/\/www.wacom.com\/en-us\/products\/pen-displays\/wacom-cintiq)\n * The music was made with a variety of synthesizers and pianos.\n\n# Hints and Tips\n\nSkip this section if you'd like to discover everything about the game on your own.\n\nThe cave is a series of increasingly large mazes separated by the \"control rooms\" with the orbs.  The orbs let you slide the rooms around like a [15 puzzle](https:\/\/en.wikipedia.org\/wiki\/15_puzzle).  You do not need to perfectly \"solve\" the puzzle to  make a path through the maze, and honestly I wouldn't recommend trying to do so.  You need only slide the pieces around to ensure there is a path to the next area.\n\nAs you progress deeper in the the caves, the visibility worsens.  There is a hidden item that will help you overcome this.  If you go too far past it, the game will let you know.\n\nOne you get the treasure at the end of the maze, you need to backtrack out of the cave to win.\n","comments":20,"comments-timestamp":"2025-04-21T21:17:48Z","created":"2025-04-07T00:55:53Z","files":[],"files-timestamp":0,"grade":{"grade-01":21,"grade-02":22,"grade-03":21,"grade-04":21,"grade-05":21,"grade-06":21,"grade-07":13,"grade-08":21},"id":412828,"love":0,"magic":{"cool":108.46522890933,"feedback":22,"given":22.5,"grade":23,"grade-01-average":3.368,"grade-01-result":177,"grade-02-average":3.05,"grade-02-result":207,"grade-03-average":3.579,"grade-03-result":90,"grade-04-average":3.553,"grade-04-result":151,"grade-05-average":3.263,"grade-05-result":182,"grade-06-average":3.158,"grade-06-result":164,"grade-07-average":2.364,"grade-08-average":3.684,"grade-08-result":95,"smart":-3.6375888340569},"meta":{"allow-anonymous-comments":"1","author":[2361],"cover":"\/\/\/content\/939\/z\/6c467.png","grade-07-out":"1","link-01":"https:\/\/git.sr.ht\/~bentglasstube\/oakhaven\/archive\/v1.0.tar.gz","link-01-tag":[50],"link-02":"https:\/\/build.eatabrick.org\/oakhaven\/v1.0\/oakhaven-web-v1.0\/","link-02-tag":[42336],"link-03":"https:\/\/build.eatabrick.org\/oakhaven\/v1.0\/oakhaven-windows-v1.0.zip","link-03-tag":[42337],"link-04":"https:\/\/build.eatabrick.org\/oakhaven\/v1.0\/oakhaven-linux-v1.0.AppImage","link-04-tag":[42341],"link-05":"https:\/\/build.eatabrick.org\/oakhaven\/v1.0\/oakhaven-macos-v1.0-2-g7669238.dmg","link-05-tag":[42339]},"meta-timestamp":"2026-05-08T17:29:39Z","modified":"2026-05-08T17:29:39Z","name":"Oakhaven","node-timestamp":"2025-04-10T16:10:37Z","parent":406845,"parents":[1,5,9,406845],"path":"\/events\/ludum-dare\/57\/oakhaven","published":"2025-04-07T01:22:10Z","scope":"public","slug":"oakhaven","subsubtype":"compo","subtype":"game","type":"item","version":1308400},"text":"Beneath the Whisperwind Peaks, a labyrinth of shifting stone guards an ancient secret. As Elara, delve into the depths, rearrange the very fabric of the caves, and uncover the Codex of Shifting Symmetries to save her threatened village.\n\nExplore a maze of caves and rearrange the rooms to make your way through.  Find treasure along the way to help you explore.\n\n**Note:** Sometimes the edge detection doesn't work well and you may have to walk away from the edge and back toward it to trigger a transition to the next screen.  It may take multiple tries.  If you can see the edge, you should be able to move to the next room.\n\n![ss.png](\/\/\/raw\/939\/z\/69f47.png)\n\n![ss.png](\/\/\/raw\/939\/z\/69f4c.png)\n\n# Controls \n\n**Arrows\/WASD** - move around \/ slide tiles\n\n**Space\/Z** - interact \/ advance dialog\n\nSome controllers are supported as well\n\n# How the Sausage Is Made\n\n * The game is written in c++ using my game jam library, [gam](https:\/\/git.sr.ht\/~bentglasstube\/gam)\n * The art was hand drawn in [Aseprite](https:\/\/aseprite.org\/) with a [Wacom Cintiq](https:\/\/www.wacom.com\/en-us\/products\/pen-displays\/wacom-cintiq)\n * The music was made with a variety of synthesizers and pianos.\n\n# Hints and Tips\n\nSkip this section if you'd like to discover everything about the game on your own.\n\nThe cave is a series of increasingly large mazes separated by the \"control rooms\" with the orbs.  The orbs let you slide the rooms around like a [15 puzzle](https:\/\/en.wikipedia.org\/wiki\/15_puzzle).  You do not need to perfectly \"solve\" the puzzle to  make a path through the maze, and honestly I wouldn't recommend trying to do so.  You need only slide the pieces around to ensure there is a path to the next area.\n\nAs you progress deeper in the the caves, the visibility worsens.  There is a hidden item that will help you overcome this.  If you go too far past it, the game will let you know.\n\nOne you get the treasure at the end of the maze, you need to backtrack out of the cave to win.\n","title":"Oakhaven","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/412501+412502+412503+412504+412505+412506+412507+412508+412509+412510+412511+412512+412513+412514+412515+412516+412517+412518+412519+412520+412521+412522+412523+412524+412525+412526+412527+412528+412529+412530+412531+412532+412533+412534+412535+412536+412537+412538+412539+412540+412541+412542+412543+412544+412545+412546+412547+412548+412549+412550+412551+412552+412553+412554+412555+412556+412557+412558+412559+412560+412561+412562+412563+412564+412565+412566+412567+412568+412569+412570+412571+412572+412573+412574+412575+412576+412577+412578+412579+412580+412581+412582+412583+412584+412585+412586+412587+412588+412589+412590+412591+412592+412593+412594+412595+412596+412597+412598+412599+412600+412601+412602+412603+412604+412605+412606+412607+412608+412609+412610+412611+412612+412613+412614+412615+412616+412617+412618+412619+412620+412621+412622+412623+412624+412625+412626+412627+412628+412629+412630+412631+412632+412633+412634+412635+412636+412637+412638+412639+412640+412641+412642+412643+412644+412645+412646+412647+412648+412649+412650+412651+412652+412653+412654+412655+412656+412657+412658+412659+412660+412661+412662+412663+412664+412665+412666+412667+412668+412669+412670+412671+412672+412673+412674+412675+412676+412677+412678+412679+412680+412681+412682+412683+412684+412685+412686+412687+412688+412689+412690+412691+412692+412693+412694+412695+412696+412697+412698+412699+412700+412701+412702+412703+412704+412705+412706+412707+412708+412709+412710+412711+412712+412713+412714+412715+412716+412717+412718+412719+412720+412721+412722+412723+412724+412725+412726+412727+412728+412729+412730+412731+412732+412733+412734+412735+412736+412737+412738+412739+412740+412741+412742+412743+412744+412745+412746+412747+412748+412749+412750+412751+412752+412753+412754+412755+412756+412757+412758+412759+412760+412761+412762+412763+412764+412765+412766+412767+412768+412769+412770+412771+412772+412773+412774+412775+412776+412777+412778+412779+412780+412781+412782+412783+412784+412785+412786+412787+412788+412789+412790+412791+412792+412793+412794+412795+412796+412797+412798+412799+412800+412801+412802+412803+412804+412805+412806+412807+412808+412809+412810+412811+412812+412813+412814+412815+412816+412817+412818+412819+412820+412821+412822+412823+412824+412825+412826+412827+412828+412829+412830+412831+412832+412833+412834+412835+412836+412837+412838+412839+412840+412841+412842+412843+412844+412845+412846+412847+412848+412849+412850+412851+412852+412853+412854+412855+412856+412857+412858+412859+412860+412861+412862+412863+412864+412865+412866+412867+412868+412869+412870+412871+412872+412873+412874+412875+412876+412877+412878+412879+412880+412881+412882+412883+412884+412885+412886+412887+412888+412889+412890+412891+412892+412893+412894+412895+412896+412897+412898+412899+412900+412901+412902+412903+412904+412905+412906+412907+412908+412909+412910+412911+412912+412913+412914+412915+412916+412917+412918+412919+412920+412921+412922+412923+412924+412925+412926+412927+412928+412929+412930+412931+412932+412933+412934+412935+412936+412937+412938+412939+412940+412941+412942+412943+412944+412945+412946+412947+412948+412949+412950+412951+412952+412953+412954+412955+412956+412957+412958+412959+412960+412961+412962+412963+412964+412965+412966+412967+412968+412969+412970+412971+412972+412973+412974+412975+412976+412977+412978+412979+412980+412981+412982+412983+412984+412985+412986+412987+412988+412989+412990+412991+412992+412993+412994+412995+412996+412997+412998+412999+413000?authors&parents&superparent"},"object":"objects\/sha256\/b0\/b09d3e866dc9de521bcc7d4839359e9f28da0d0c075f299b3adc2ca806fcd499","record":"shard-2\/json-live-urgent-v3\/records\/9e4699d2d8d3201e943a02caf1b238d4d1bc6b75185da4b989f0b72a9aa1def7.json","sha256":"b09d3e866dc9de521bcc7d4839359e9f28da0d0c075f299b3adc2ca806fcd499","source":"https","stored_at":1784022534}}