BeltCo Mining Inc. by smilewood
Take command of a state of the last century art mining ship, plumbing the depths of the asteroid belt for potent crystals. Upgrade your ship by collecting as much as you can with the available fuel.

Instructions:
Mouse - Steer ship
Left Mouse - Fire mining charge
WASD - Ship Thrusters

Each day you start at the station, then fly out into the asteroid field. Shoot the asteroids to release crystals, collect the crystals, then return to the station.
If you make it back to the station the crystals you are carrying will be added to your account. They can then be spent on upgrades for the ship or for finding better asteroids.
If you run out of fuel your loot will be dumped.
Asteroids come in clusters, when destroyed some chunks can survive. Loot-bearing chunks in a cluster drop 1 crystal if destroyed with the cluster. If they are broken free they will drop more crystals.
Once unlocked rarer crystals will be found further from the station.
Tools used:
Unity
Visual Studio
Aesprite
Update
I have updated the game files to fix a super minor visual bug that was driving me crazy. No gameplay changes. The source link still points to the original code, and if you really want to play that version the executables are still there.
Ratings
| Overall | 251th | 3.02⭐ | 27🧑⚖️ |
| Fun | 224th | 2.96⭐ | 27🧑⚖️ |
| Innovation | 245th | 2.78⭐ | 27🧑⚖️ |
| Theme | 258th | 2.833⭐ | 26🧑⚖️ |
| Graphics | 226th | 3.063⭐ | 26🧑⚖️ |
| Humor | 236th | 1.913⭐ | 25🧑⚖️ |
| Mood | 261th | 2.74⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
My only real regret is that I did not have time to do any sound effects at all. I decided to focus on having *most* of the art instead of leaving a bunch of things as just white squares, so that was the tradeoff. I think if I was doing this in the Jam time-frame the polish that I could have added would have been awesome. (who am I kidding, I would have increased the scope and still barely gotten it in in time).
Overall good time, I am happy with what I ended up with. Now I just need to play it and find out how horribly balanced my prices are for the upgrades :)
I think it's currently too stingy with resources - the fuel runs out way to fast, and you don't always have gems in your vicinty, and also it's takes a long time to get 1 gem (which most astroids have), and the first upgrade cost 10. (BTW, the arrow confused me, I would show it only if the station is not visible)
I did like the fact that shooting astroid cluster damage all of them, cool touch
Very impressive Compo game, lots of potential !
Oh and nice stars in the background, I like how you handled that!
* if inetria would be x10 times stronger, then you would have an opportunity to return to the base even when low on fuel if you know the general direction. This would include a fuel conservation mechanic: the less you rotate/correct your path, the less fuel you use (as inertia can get you pretty far without efforts). This economic would make teleportation back to the base unnecessary (although it could still be an extra life mechanic). The only downside is stopping after getting too much momentum, as if it would require a dedicated way to decrease the speed. I don't know how to address that at this moment
* the asteroids (?) could be more fragile. I'm not sure hitting them 3 times adds to the gameplay. It looks like this game is mostly about managing your movement and fuel. Destroying them in 1 shot would make the gameplay a bit better paced in my opinion. One problem with firing more than 1 time is that you can't fire at where you want, so it can interfere with the movement. Another option could be to make them auto-collected as soon as you reach them.
The graphics are simple, but the space background is surprisingly good. It might be a basic spray tool, but the colors and the overall composition make it work. The fact that you can move your vessel sideways is an interesting addition that I haven't seen in games with tank controls in this jam so far.
Note: (At least for me) the embedded webgl loads but does not start up. Maybe you have data caching activated in the player settings? This must be unchecked:  if you already unchecked it ignore my comment :D
I like the way you implemented the movement and rotation system. Free rotation following the mouse, but pretty slowly, does work pretty good for an old mining vessel. I also liked that there is some inertia to the movement, though I think it would work better if the level didn't end until your ship completely stops - a couple of times I was drifting towards the station and I think I'd reach it with inertia if the overzealous rescue ship didn't decide it needed to "rescue" me.
The mining system is pretty great too, makes me regret not finding some time to implement one I had in mind for my game. Having to extract the mineral asteroids from clusters to get more resources makes for more interesting gameplay than just firing and collecting the result.
Graphically the game is pretty good. I love the parallax effect in the background, with few layers of stars and the variously coloured nebulae.
Overall, it's a really cool game. Pretty impressive compo entry, well done!