One More Folder by Paul-Maxime

To play the game, just open the game!
If anything is unclear, refer to the unclear manual.
Played entirely using the mouse. Just double-click on files.
You can use ESCAPE to close windows faster.
Don't hesitate to resize the game window if it's too large by default.
- Game engine: Godot 4.4.1
- Sprites: made using Pinta
- Sounds: Interface Sounds by Kenney
- Fonts: Kenney Mini Square and Pixolletta 8px
| Link | https://paulmaxime.fr/folders/ |
| Link | https://github.com/paul-maxime/one-more-folder |
| Original URL | https://ldjam.com/events/ludum-dare/57/one-more-folder |
Ratings
| Overall | 89th | 4.071⭐ | 23🧑⚖️ |
| Fun | 225th | 3.69⭐ | 23🧑⚖️ |
| Innovation | 52th | 4.143⭐ | 23🧑⚖️ |
| Theme | 129th | 4.167⭐ | 23🧑⚖️ |
| Graphics | 474th | 3.571⭐ | 23🧑⚖️ |
| Humor | 129th | 3.7⭐ | 22🧑⚖️ |
| Mood | 321th | 3.75⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 7🗨️ |
Pretty interesting puzzle game all things considered. Loved the presentation and how minimalistic it was.
I don't really have any complaints or nitpicks tbh. You had a very clear idea and executed it pretty damn well overall. Good stuff

I really enjoyed the early Mac System styling, crazy to think windowing really did work like that for a bit. I like that it wasn't really a puzzle, more just like ugh oh I need to do that now!? The "close windows" was a cleaver way to prevent guess and check, and also to add to the old system vibe.
Got the end, and it was super satisfying.
Very clever game and felt polished.