WanderWood by AdamCYounis
Play as Dennis, a deer with a penchant for apples and a druidic talent for controlling nature with the power of orbs.
Make it through the maze of levels back home to win the game! Collect up to 7 apples to show your puzzle prowess!
Controls: Keyboard only
- Move | Left and Right Arrows
- Move Deeper | Up Arrow
- Move Back | Down Arrow
- Jump | Space
- Interact | Z
| Link | https://uppon-hill.itch.io/wanderwood |
| Link | https://github.com/uppon-hill/WanderWood.git |
| Original URL | https://ldjam.com/events/ludum-dare/57/wanderwood |
Ratings
| Overall | 109th | 3.577⭐ | 41🧑⚖️ |
| Fun | 178th | 3.167⭐ | 41🧑⚖️ |
| Innovation | 27th | 4.026⭐ | 41🧑⚖️ |
| Theme | 33th | 4.205⭐ | 41🧑⚖️ |
| Graphics | 32th | 4.218⭐ | 41🧑⚖️ |
| Audio | 47th | 3.829⭐ | 40🧑⚖️ |
| Humor | 138th | 2.8⭐ | 37🧑⚖️ |
| Mood | 109th | 3.611⭐ | 38🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
I love the mechanics of the game and unsurprisingly you nailed the audio visuals. I had a similar idea for "Layers" and would love a overall breakdown how you did it.
Not sure why but I got stuck pretty deep, in a room I entered from above. I guess I just couldn't reach the sweet spot to travel back? I think I also skipped an early level somehow - or brute forced my way in.
Great work!
The graphics and overall idea are spot on — love it!
It's beautifully animated and that helps build understanding of how you move between the layers. I love how you could see your shadow in the layer beyond to determine the position. I didn't really understand what the colorful grass meant for and I think at times I glitched into a layer I wasn't supposed to be in. I ended up getting one of the special collectibles accidentally.
I think there's a ton here but it's a little too heady for me and I didn't finish. I needed a tutorial :laughing:
In the beginning it was a bit hard to understand for me why I could not switch layers sometimes and what the orbs were for, but after some time I figured out that the two were related :)
Unfortunately I got stuck in a wall at some point, which made me lose all my progress, but these kinds of bugs are bound to happen with ludum dare games.
Game design wise it would have helped me to see where the plants would grow after I discovered them. I think this would have helped the puzzley feel of trying to get to places. Now I often found myself retrying the orbs all over the place to remember where I could use them.
But all in all I think this was a really fun entry! And super impressive for a game made in only 48 hours.
- I like that you drag orbs around to discover locations that enable an orb to work.
- Having a visual indication of where the orbs are between depths with the flies is a great touch, in additoin to seeing the depth ahead.
- I got 2 apples.
I may have softlocked myself when using the green orb to try getting the purple/white orb, where I can't return back to the previous depth properly.
But from my time with it, the game is really good. I think it does a good job at encouraging the player to experiment and see what works and what doesn't.
Got all of the apples!
Music was cute, too :-)