Combat Wombat by DrGrognak

[raw]
made by DrGrognak for Ludum Dare 57 (JAM)

Screenshot 2025-04-06 225612.png

A game by Chris, Lauren, and Matt. This is a short game, try to get the fastest time possible. Dev record is 40.43 :-)

Controls:

Move - Arrow Keys

Jump - Z

Dash - X

Ratings

Given 2🗳️ 9🗨️

Feedback

manabreak
07. Apr 2025 · 12:35 UTC
Mortal Wombat! I mean, Combat Wombat! Fun little game. :)
ssiannas
07. Apr 2025 · 15:33 UTC
Fun game! The hitboxes are a bit clunky which has funny results sometimes haha.

Nice submission :D
D_omino
07. Apr 2025 · 15:36 UTC
yeah, fun little game, with good looking sprites. Actually more like a walking game, but still amusing.
Outish
07. Apr 2025 · 15:39 UTC
You have a nice concept here, but the execution could really benefit from all the tricks platformer games use. E.g., Always make the hitbox for things that could hurt the player smaller than the graphics (I noticed that the lava killed without even touching it which indicates its hitbox is too big), Coyote time (The player should be able to jump even after leaving the ground for a short period). Checkout Jonas Tyroller's video below, it goes into much more details into making your controls tight yet forgiving.

https://www.youtube.com/watch?v=vFsJIrm2btU
ThisIsSpy
07. Apr 2025 · 16:02 UTC
Fun game, like the music and the sounds the wombat makes :)
JonasOlsson
07. Apr 2025 · 20:22 UTC
It's a freakin combat wombat! Wat's there not to like? Good job :)
JulioCezar
08. Apr 2025 · 12:13 UTC
Good job! I really thinking in this mechanic, it is a good start to a major game, you create a nice concept here guys!
milq
09. Apr 2025 · 18:50 UTC
"Gratz!" Great game! I finally beat it, even though I failed quite a few times! The game is simple, but it's super fun and challenging, which is what makes it so interesting! However, in my opinion, a challenge doesn't have to be frustrating. To make something challenging without being frustrating, you need to help the player out a little bit. For example, slightly smaller collision areas could make a big difference. Even if you set the hitboxes perfectly for each character and object, players might still feel the game is unfair. Maybe making the lava's hitbox a bit smaller would work wonders. That said, congrats again, I had a great time playing!