depth mapped by daniel
use your depth sensor camera to view levels in a new way. pick up specialty batteries to apply attributes to interactables within the z-buffer! just a very short little game with the basic concept implemented, but not very polished or fleshed out.
WASD + space movement
Mouse M1/M2 camera controls
Q/E zoom/interact
ESC pause/quit
Only supposed to be able to double jump, but there's a bug allowing infinite :)
more info on the game on the itch page, info on resources in the repo!
| Link | https://github.com/dannytaylor/ld57 |
| Link | https://xhg.itch.io/ld57 |
| Link | https://xhg.itch.io/ld57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-mapped |
Ratings
| Overall | 171th | 3.897⭐ | 31🧑⚖️ |
| Fun | 387th | 3.448⭐ | 31🧑⚖️ |
| Innovation | 63th | 4.086⭐ | 31🧑⚖️ |
| Theme | 302th | 3.897⭐ | 31🧑⚖️ |
| Graphics | 317th | 3.897⭐ | 31🧑⚖️ |
| Given | 36🗳️ | 54🗨️ |

I think the controls weren't feeling too good, and I would have liked the viewfinder to aim towards where my third-person view was aiming (not where the character happened to be aiming at the time). But in the limited time you had I think you made a great game.
The graphics are great, animations don't feel stiff which sometimes happens in 3D games, they have that bounciness about them. Love also how there are quite a few different mechanics here to learn. Definitely a highlight for me.
Also I found a breaking glitch where you can just repeatedly jump up the walls, allowing to skip most puzzles (Edit: I see now you mention that in the description).
Oh, and sometimes I found the controls to be a tad frustrating:
1. At some points I found myself consistently jumping over my target platform or landing on it only to immediately go over the edge
2. If the camera gets close to the player or other objects, the objects completely block the view. This essentially makes it so you can't look up.
