Flat Mates by very dark lord

[raw]
made by very dark lord for Ludum Dare 57 (JAM)

Bildschirmfoto 2025-04-09 um 10.18.37.png

Ahhhh the world is flat! You are flat! You lost your depth and all other things lost their depths as well! Oh no! Surely this was caused by your nerdy flat mate. You'll have to find a way to convince him to fix this mess.

Keyboard Controls

  • WASD to Walk (recommended)
  • QE to Rotate 90° (optional)
  • Space to Jump (optional)
  • LMB to Attack (optional)
  • TAB to switch Weapons (optional)
  • Enter/Space to proceed in dialogues (necessary)
  • M to mute Music (not recommended)

Controller Controls

  • Use a controller (recommended)
  • Shoulder buttons to Rotate 90° (optional)
  • Other Buttons do Stuff also (optional)

Play the game (also optional) however you like. :)

Some Screenshots from the game

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image1.png

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We opted out of Audio, because the Music is generated with Suno. All other assets were created by hand by us for this game jam.

Ratings

Overall 243th 3.792⭐ 26🧑‍⚖️
Fun 159th 3.813⭐ 26🧑‍⚖️
Innovation 138th 3.833⭐ 26🧑‍⚖️
Theme 169th 4.104⭐ 26🧑‍⚖️
Graphics 428th 3.667⭐ 26🧑‍⚖️
Humor 43th 4.188⭐ 26🧑‍⚖️
Mood 387th 3.646⭐ 26🧑‍⚖️
Given 31🗳️ 27🗨️

Feedback

OnlinE_Play
08. Apr 2025 · 10:42 UTC
I have to admit that dialogues are really funny and gameplay has interestring concept. Good job
JHax
08. Apr 2025 · 10:47 UTC
Really clever interpretation of the theme! Very fun and playful vibe to the whole thing
Doridie
08. Apr 2025 · 21:06 UTC
Really great take on the theme! The dialogue had me grinning more than once, and the whole thing felt super unique. Loved that I could play around with the mechanics a bit more in the free mode at the end — until I fell off the edge of the Earth. Guess a flat world has its downsides :D
mahc
09. Apr 2025 · 22:41 UTC
jumping on enemies is overpowered >:)
sirblazealot
09. Apr 2025 · 22:46 UTC
I really enjoyed the dialogue. The combat was fun too! I was hoping to be able to fight Kevin at the end but hypnotizing him was just as good!
Smugsman
10. Apr 2025 · 16:26 UTC
It was perfect, well not down to the last drop but perfect. The interpretation is so fun and the goofy charm this game gives off makes my soul smile. Its so replayable and something so fun and new that i could never get bored playing this. It bugged a few times with the collisions but thats to be expected of such incredibly complex concept. Big kudos to all of you people. I can especialy relate to the concept of beeing an artsman and having a dissasociative codesman friend whos name starts with k who sees the benefit in all the bad things that happen. Rally can see myself in that aspect.
LDJam user 387005
10. Apr 2025 · 17:35 UTC
I loved how it was. But things could be improved upon, like
* collisions sometimes making the player get stuck
* graphics could be a bit more personal
* some way of fighting kevin

Good job!
pacific14
11. Apr 2025 · 17:02 UTC
Good job guys! I have a lot of fun!
Tomtomgome
12. Apr 2025 · 09:17 UTC
This was very funny. I enjoy joke games likes this, and I really appreciated the effort you made in the camera movement, to give it some impact. It worked well with the music too. Gameplay-wise the hole in the ground mechanic is interesting, but the buggy collisions is not very pleasant.
Ah and I also loved how you managed the fact that you didn't have any sound effects, that was also very funny
Quinn
12. Apr 2025 · 09:17 UTC
I have to be honest, looking at the thumbnails I was not expecting to give such high scores for this game. Everything about it was charming. I did die to the bat not knowing how to kill it and the game just softlocked. But I actually laughed and it was a unique experience.
ScoobySnacks
12. Apr 2025 · 10:05 UTC
i like how you must rotate yourself to not fall in thin cracks
MysteriousJuice
12. Apr 2025 · 10:26 UTC
Probably the entry with the most creative take on the theme I´ve played thus far.
It took me like 4 times to get past the first dungeon level because my camera got stuck somewhere every time, so I had to restart the whole game. A restart button for the current floor would have been nice ^^. But besides the usual few bugs an extremely strong entry. I loved jumpung from one monster head to another xD
Eugenik
14. Apr 2025 · 00:57 UTC
Very cool.
floppynub
14. Apr 2025 · 21:11 UTC
MORE STRONGER????

God I hate how well game dev humor works on me. Literally the exact moment I'm thinking "this could use some more sound effects", I jump and get the "I don't have any sound effects" jump text thingy lmao. Great work with this one, solid amount of content, functional all the way through, and a proper ending. Very funny as well... very deep one could say. Very creative take on the theme, big points there.

All in all I'm just impressed, sure some sound effects would elevate it, but this is still a fantastic entry that I had a great time playing. Congrats!
LDJam user 301711
15. Apr 2025 · 01:44 UTC
Great writing and really interesting idea for a game. Love the art!
LDJam user 287424
15. Apr 2025 · 01:56 UTC
Haha! I had a blast playing this. As an game dev, all the bits of programmer humour was a big hit with me. :laughing: This is also the most interesting take on the theme I've seen. It's a clever way of mixing 2D and 3D together, and I really like the world you've created. The game is a little rough around the edges (like when I would jump into the bat and it would shoot me through the floor of the stage), but the game's heart and charm more than make up for the lack of polish. I think this could be a really interesting idea if you built more game mechanics around being flat and rotating space around you to solve puzzles, traverse levels, etc. Great work!
LDJam user 409037
15. Apr 2025 · 07:33 UTC
Great insight into the topic, I laughed.
talan huszk
23. Apr 2025 · 12:26 UTC
Really enjoyed this one! Good job! I really enjoyed the story and the humor and the take on the theme is really
creative.