Depth Bound by LRDJJ
Descend into the depths, mine gold, and get filthy rich... or die trying.
With chests full of riches to loot, spear-wielding skeletons, and shiny gems, it's all fun and games until the void inevitably catches up with you.
Controls:
A/D: Move left/right
W/Space: Jump
Left Click: Attack
Right Click: Mine
Esc: Pause
| Original URL | https://ldjam.com/events/ludum-dare/57/depth-bound |
Ratings
| Overall | 101th | 4.028⭐ | 20🧑⚖️ |
| Fun | 81th | 4⭐ | 20🧑⚖️ |
| Innovation | 245th | 3.583⭐ | 20🧑⚖️ |
| Theme | 38th | 4.361⭐ | 20🧑⚖️ |
| Graphics | 215th | 4.111⭐ | 20🧑⚖️ |
| Mood | 293th | 3.806⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 6🗨️ |
also ! If you see the loading screen, make sure to wait a little for it to fully load!
Quite good game, nice entry, keep up the good work! :)
I really liked it. The (almost) 1-bit aesthetic caught my attention right away. The gameplay is fluid and light. The idea is not original but it was very well executed.
A few comments:
The Power-ups don't show us what they do. We'll find out over time, but it would be interesting if they were more clearly designed (or even written);
Do the blue jewels only spawn enemies? Because if that's all they do, why would I break them?
The music ends with a fade out. If it were infinite (looping) it might help with the game's immersion.
I really liked it overall. This is my record:

Congratulations!
It would be cool if you could buy health, because I constantly fall on enemies and my health runs out.