Depths by robertino

[raw]
made by robertino for Ludum Dare 57 (JAM)

Developed in team: Eugeny, Dmitry, Nikolay and Nikita Game Engine: Godot 4.4

Background tiles reworked from this tileset - https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art Background music created by suno ai.

Ratings

Overall 704th 3.143⭐ 23🧑‍⚖️
Fun 491th 3.31⭐ 23🧑‍⚖️
Innovation 825th 2.425⭐ 22🧑‍⚖️
Theme 777th 2.786⭐ 23🧑‍⚖️
Graphics 475th 3.568⭐ 24🧑‍⚖️
Humor 640th 2.176⭐ 19🧑‍⚖️
Mood 669th 3.167⭐ 20🧑‍⚖️
Given 5🗳️ 9🗨️

Feedback

Tero Pulkkinen
07. Apr 2025 · 16:27 UTC
sadly the embed didnt work, but the game behind the link is awesome platformer. got through to plasma ability => it was interesting enough that i didnt stop playing immediately. Definitely got good points from me.
🎤 robertino
07. Apr 2025 · 16:30 UTC
Thank you! Looks like game uploading was in progress. Now I have tested embedded version. It works!
SvenErik
07. Apr 2025 · 17:39 UTC
Cute graphics and lovely simple gameplay, though I wish I had more chances to actually use the abilities I get~ or in combination! Loved the pixel-art.
Ricesteam
07. Apr 2025 · 18:24 UTC
Nice cute graphics. I love how smooth the camera is. I wish the controls are a different, as I struggled to platform with just WASD. If it were me, I'd make SPACE jump and SHIFT dash.

Also the game is very hard. The weapon does almost no damage I don't even use it, I just dodge enemies. And there's one section I can't get past: the dash challenge.

I see the potential. GL!
Blue Pin Studio
08. Apr 2025 · 06:56 UTC
Quick and easy platformer experience! I would've loved if it was a little bit more complicated somehow but its a good entry nonetheless.
Tugaryn
08. Apr 2025 · 11:13 UTC
Interesting platforme, thanks.
Cool mob design
to me the controls are a little crooked (why dash not on shift) and like it would be cooler with sounds on dash jumping and so on
I also don't understand why the shooting if literally almost no one dies from it.
LDJam user 282870
08. Apr 2025 · 18:49 UTC
A good platformer get me every time. I have played your game the longest, about 20 minutes.

Just a little suggestion. maybe a power bar or just a timer to show when the dash is active again, as well as the laser to open the door.

Thanks for the fun play. I wish you had more levels
Disvent
09. Apr 2025 · 17:37 UTC
I won! ok

Ah, this ability-picking mechanic immediately reminded me of Sonic Adventure :)
But yeah, the controls are a bit clunky, like some others have already mentioned. Not sure why you decided to put dash on S — I honestly only got through the section where you need it on my 15th try.
The enemies feel way too tanky, it’s easier to just skip them.
It’s cool that you don’t take away abilities on death — that would’ve been really frustrating.
The art is well done, and the music and sounds are pleasant. Good luck!
DeepD2eam
09. Apr 2025 · 17:49 UTC
d'w![1.png](///raw/0c0/46/z/6bc27.jpg)
The dash part took me a bit, but eventually I remembered that I had a second jump to increase the jumping distance and I ended up making it. Nice Castlevania-like setup (finding abilities in the map to open new maps). Great platform game.
ScoobySnacks
12. Apr 2025 · 16:24 UTC
Nice metroidvania, a bit hard for me. I wish the dash button was shift.
kuboi
14. Apr 2025 · 17:37 UTC
Cute little platformer. The artstyle is very cool.

The platforming felt a little off, I feel like the movement needs a bit of friction instead of stopping instantly especially in the air, the dash also felt a little weird, almost like a teleport even. I also wish I could see my health somewhere.

Overall was a fun game tho, made it to the end and had fun doing it:)
LDJam user 184264
25. Apr 2025 · 06:13 UTC
A nice take on a mini-metroidvania! Didn't encounter any bugs, though it would be nice to be able to see the player's health somewhere. The pixel art looks great, the character animation is smooth, and I especially love the color palette for the bricks. I can see where time limited what you were able to do, but with this much style in a weekend, you could totally expanded it out into a whole indie game!
slow chaz
25. Apr 2025 · 17:57 UTC
wow how fun! wish I did more damage but I love the detail and feel of this game. this is really cool.
jnur
25. Apr 2025 · 18:03 UTC
You used [this](https://incolgames.itch.io/dungeon-platformer-tile-set-pixel-art) tile set from itch.io and just recolored it, right? You should have disabled ranking the graphics, as you didn't create them yourselves.
based.on.life
25. Apr 2025 · 18:08 UTC
Really fun! But bullets feel like they do virtually no damage whatsoever. I understand that you can't perma-die but at the Dash checkpoint I felt like I was just shooting and respawning over and over again because the enemies do way more damage that I do. Just something to think about. Otherwise I like the art style and the mechanics
OadT
25. Apr 2025 · 18:22 UTC
Very nice that you have to unlock the abilities, but the camera moved a bit too much for me. Also the enemies had a few hitpoints too much but otherwise nice small entry!
Joror
25. Apr 2025 · 18:55 UTC
Neat and complete game! Platforming not too hard, but also not too easy. Nicely done.
LDJam user 261037
25. Apr 2025 · 18:59 UTC
Nice. Maybe someone already mentioned, but the music stops after a few minutes. My game had the same issue because I forgot to set it to loop :sweat_smile:
gdman
25. Apr 2025 · 19:06 UTC
Nice short metroidvania entry, with different mechanics, and enemies to avoid or shoot, good luck.
🎤 robertino
26. Apr 2025 · 03:13 UTC
@jnur yes, reworked a little bit and recolored