A Submarine's Game of Chance by Code_x_3

[raw]
made by Code_x_3 for Ludum Dare 57 (JAM)

PLEASE READ THE INSTRUCTIONS BEFORE PLAYING THE GAME

In this Game you are engaged in an underwater battle between an enemy submarine(You also have a submarine)but, the enemy has an upper hand in the battle as your sonar is damaged and you cannot locate the enemy vessel. So you have to strategically guess where the enemy submarine is by observing the direction from which the enemy torpedo came and shoot it down. This is a turn-based game where yours id the first and both your submarine and the enemy submarine only has 3 health points. In order to shoot a torpedo, you have to press the left mouse button

and the torpedo will be launched in the path of the guide line(You can also disable the guide line if you want much more of a challenge).The enemy submarine will change its position if you your torpedo hits the enemy submarine.Also, you have can only move up(w) or down(s) in your turn, which can be identified in the top left corner of screen.

Ratings

Overall 831th 2.763⭐ 21🧑‍⚖️
Fun 814th 2.579⭐ 21🧑‍⚖️
Innovation 422th 3.263⭐ 21🧑‍⚖️
Theme 506th 3.579⭐ 21🧑‍⚖️
Graphics 782th 2.25⭐ 20🧑‍⚖️
Mood 804th 2.763⭐ 21🧑‍⚖️
Given 13🗳️ 6🗨️

Feedback

sirblazealot
07. Apr 2025 · 21:35 UTC
A really unique game that fits the theme well!
Gaspar
08. Apr 2025 · 07:03 UTC
An interesting concept, but without any instructions, I couldn’t figure out how to play right away. The music occasionally makes a clicking sound, and I thought it was an enemy indicator. The idea of restricting vertical movement to one direction feels unnecessary. The submarine goes off-screen, and you can’t return until the next turn.
Wanabi
08. Apr 2025 · 12:54 UTC
Not a bad game, but changing direction every other turn is a bit weird.
RoxxorXx
08. Apr 2025 · 13:16 UTC
Interesting game design choice. In my opinion, there’s a lack of feedback, which makes it hard to understand what’s going on.
Camer the Dragon
09. Apr 2025 · 18:48 UTC
Cool idea for a game, I do think it is a bit easy to just click where the torpedo came from to know where the enemy's submarine is though. I think it'd be interesting if the enemy's submarine moved up/down a bit after they shot (but the game tells you by how far) and as they're not directly on the wall, this'd impact the angle a bit differently (bonus if they can move forwards/backwards too, all this movement would still be off-screen). Something I didn't realise for a few rounds is that you can move up/down on the enemy's turn too. The shooting guide always seems to be set to on at the start of a new round though (even if turned off prior).
Defrag
11. Apr 2025 · 02:36 UTC
I like the idea of the sub and the guessing of where the enemy was. In the beginning I could control where the torpedo hit but, near the end it kept hitting the same spot. I couldn't control where it went. The sounds were creative. I liked how it sounded like a sub find another sub. it was good for a weekend project.
Saryah
23. Apr 2025 · 23:50 UTC
Pretty cool game! Took me a couple goes to realise I could move on the enemy's turn, but I thought the up/down limitation was interesting and the you set a really good atmosphere for the game.