Deep Fisher by Doomky
Why are you fishing so deep?
Deep Fisher is a cool little retro high-score game about Dave a fisher (not a diver) going deep in the sea.
How to play
In Deep Fisher, you must survive as deep as possible while scoring as much as possible. The most important when you're deep in the sea is oxygen!
If you run out of oxygen you will drown...
You will have to look for fish they give points and avoid monsters, you will drown faster if you hit them but killing monsters gives points.
Controls
- Z: fire with shotgun
- X: swim
- Arrow Keys: aim at direction (for both swimming and fire)
The keys are using a QWERTY keyboard, it should be converted with your layout. Use the two first keys of above spacebar.


| Link | https://humble-forge.itch.io/deep-fisher |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-fisher |
Ratings
| Overall | 386th | 3.625⭐ | 22🧑⚖️ |
| Fun | 207th | 3.725⭐ | 22🧑⚖️ |
| Innovation | 465th | 3.2⭐ | 22🧑⚖️ |
| Theme | 216th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 289th | 3.95⭐ | 22🧑⚖️ |
| Humor | 400th | 2.9⭐ | 22🧑⚖️ |
| Mood | 465th | 3.525⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 13🗨️ |
Or you can download the exe version on itch.io
I pressed fulscreen, but still the same
if you really want to test it there is an exe on itch.io
Yes, I've already played, it turned out very cool and dynamic)
When I got into the flow of it, things felt really smooth and fun! If I could stay in the zone, I was able to zip around quickly, maintaining my momentum, and it felt really great. That said, I'm not sure if this was a "me" problem, but I had a lot of trouble wrapping my head around the vertical controls - I would try to swim down, and instead get stuck in place going slightly up. Similarly, I'd try to shoot my gun down to give me a quick burst of momentum upwards, and would end up gaining far less speed than I did when shooting left/right. These discrepancies in how my momentum controlled made it a lot harder for me to get into that flow state where I was able to smoothly zip around, because my intuition about how I would move was incorrect and I had to give conscious thought to what I wanted to do when rising/falling, and if I just went on instinct, I'd get stuck in a corner. Again, this might just be a me problem - Maybe the controls match other folks' intuition and maybe I'd get used to them with more practice :)
Overall, great job! I was able to form an opinion about the minutia of the movement controls, because the rest of the game felt so smooth and fun!
I also loved the little homage to the Sonic drowning jingle that you threw in when your oxygen is low :)
In any event, fun game... Great work!