Apprehension by GreenRadiation
Depth... Are you descending into a dungeon, or diving deep into your own soul?
Explore a dark labyrinth in this short horror experience with procedurally generated levels. We had big plans for tons of cool mechanics, but in the end, we focused just on delivering the horror atmosphere. Hope you enjoy it!
⚠️ WARNING: Contains jump scares (not very loud)
🎧 IMPORTANT: Sound is a core gameplay mechanic — make sure to play with sound on (ideally with headphones)!
⚠️ NOTE: Our shaders broke in the Web version, so the retro filter isn't working there. If you want the full terrifying atmosphere, please download the Windows build — it’s quick and totally worth it! ^-^
If you're playing the Web version — make sure to switch to fullscreen!
CONTROLS
W — Move forward
A/D — Turn left/right
E — Interact
G — Equip camera
Space — Use camera
Everything in this game was created by our team:
DEVELOPERS
GreenRadiation — concept, game design, programming, management
Onezerox — programming
Pfannkuchen — all visuals and sound setup
Marynka — recorded all sounds and composed all music
P.S. We also made a little devlog!

| Original URL | https://ldjam.com/events/ludum-dare/57/apprehension |
Ratings
| Overall | 83th | 4.09⭐ | 41🧑⚖️ |
| Fun | 170th | 3.795⭐ | 41🧑⚖️ |
| Innovation | 481th | 3.176⭐ | 39🧑⚖️ |
| Theme | 229th | 4.013⭐ | 41🧑⚖️ |
| Graphics | 180th | 4.179⭐ | 41🧑⚖️ |
| Audio | 27th | 4.256⭐ | 41🧑⚖️ |
| Mood | 89th | 4.154⭐ | 41🧑⚖️ |
| Given | 33🗳️ | 60🗨️ |
Great atmosphere, good graphics and fantastic sound design !
There was only one thing that seemed a bit annoying: sometimes monster spawns in front of you and then right behind you. It's hard to notice (although the sound changes), but then you get killed from behind and have to start over. Thanks for keeping the key after death though, it felt much better waking up with it. Apart from that I spent really nice time, thanks for the experience!
- I appreciate the tutorial when you need it, like when in front of a key.
- I'm curious how you got webgl on the ludum dare page to work properly for a unity game; Mine couldn't so I had to depend on itch, which worked.
- I like the scares.
- The camera idea is neat. I like that it's introduced in the 2nd level.
- I was doing left/right wall-strats to get around the maze, but still had a bit of a time trying to get around. I'd retrace the same paths and get stuck at times.
- I seem to die to easily due to low reaction time so because of that, I chose to always hold the camera out and stop using the lamp.
- There seems to be moments where I die very easily. I snap the camera, but I still die. So I instead try to turn around after taking a photo, but still die.
I reached level 3~4 and got lost in the depths, but I had a nice time. I like the scares, they were fun!
Unfortunately, I'm not a big fan of a maze of walls that all look the same. After awhile, it stops being scary and just starts being a chore to navigate (about half way through the second level I was getting more frustrated than tense). It doesn't help that the monster would seem to grab me immediately after I take a photo, some of the time. I'm not sure if that's supposed to happen or if I'm doing something wrong. The third level didn't introduce anything new so it was kind of boring, and I was relieved that it was the last level.
I can't state enough how much I loved the atmosphere of the game though, and for that it deserves high marks.
I can only agree with others that the maze is hard and tedious to navigate. I would need a map to be able to finish your game. But besides that a 5/5 experience :)