Enigmarine by Willby

Alone in a submarine, make your way through various rooms completing puzzles to move forwards.
## :videogame: Play the game on itch.io! :videogame:
:joystick: Controls
WASD - Movement
E / Left Click - Interact
:clipboard: Credits
Rori (@rori) - Prop Modelling - Puzzle Design
Willby (@Willby) - Programming - Environments - Sound Design
Playtesters: Georgie, Luna, Zac, Tom, Deb
| Link | https://willby.itch.io/enigmarine |
| Link | https://willby.itch.io/enigmarine |
| Link | https://willby.itch.io/enigmarine |
| Original URL | https://ldjam.com/events/ludum-dare/57/enigmarine |
Ratings
| Overall | 120th | 3.983⭐ | 32🧑⚖️ |
| Fun | 56th | 4.103⭐ | 31🧑⚖️ |
| Innovation | 421th | 3.267⭐ | 32🧑⚖️ |
| Theme | 426th | 3.7⭐ | 32🧑⚖️ |
| Graphics | 274th | 3.983⭐ | 32🧑⚖️ |
| Audio | 121th | 3.917⭐ | 32🧑⚖️ |
| Humor | 566th | 2.464⭐ | 30🧑⚖️ |
| Mood | 79th | 4.172⭐ | 31🧑⚖️ |
| Given | 15🗳️ | 44🗨️ |
I was especially surprised by the props, at some points I saw a bit of a red mesh blinking inside a closet thinking it was a bug but no it was the reflection of the red light! So cool!
The graphics are surprisingly nice given how little time you had to work with, and I do mean it. I caught myself dilly dallying, admiring the second section's layout, totally forgetting about the timer. Speaking of which, the timer in that part really caught me off-guard, and introduced some welcome tension. A nice feature to include for variety's sake too.
Wish there was *at least* another puzzle for dessert though. Something about rule of threes. But that's not to say I didn't have my share of fun. One last note. The sound design was brilliant. Thank you both for the experience!