It's madness, my dudes by Keys Presser
Yo dude, grab a snorkel or at least a bucket cause we got urgent frog business! We’re scared. It’s dark. But we gotta go deep. Like, real deep. The frog world’s in danger and only you can save it. No pressure or anything.

The Great Kwan had a dream. Said there’s some ultra-powerful artifact chillin way down at the bottom of the ocean under like a million tons of wet doom. So yeah, you’re gonna have to smash blocks, unlock ancient frog doors, and fight off the deep froggin’ madness. Ribbit happens, bro.
Three totally cracked frogs are already squished inside the bathyscaphe, arguing over snacks and controls. And you? You’re comin too. There’s puzzles, weird noises, and a madness that’ll have you hearin frog voices whisper "ribbit" while you brush your teeth.

Dude, if you don’t dive — who will? Jump in, grab the hook, and go find that thing before frogkind croaks for good. It’s deep. It’s dumb. It’s destiny.

For the best experience, we suggest playing the Windows version.
| Link | https://ben-yazi.itch.io/its-madness-my-dudes |
| Original URL | https://ldjam.com/events/ludum-dare/57/its-madness-my-dudes |
Ratings
| Overall | 131th | 3.968⭐ | 33🧑⚖️ |
| Fun | 298th | 3.583⭐ | 32🧑⚖️ |
| Innovation | 109th | 3.903⭐ | 33🧑⚖️ |
| Theme | 40th | 4.355⭐ | 33🧑⚖️ |
| Graphics | 16th | 4.71⭐ | 33🧑⚖️ |
| Audio | 86th | 4.017⭐ | 32🧑⚖️ |
| Humor | 101th | 3.81⭐ | 31🧑⚖️ |
| Mood | 121th | 4.083⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 21🗨️ |
Aesthetic is fantastic and the visual style and audio style go together perfectly. I really like the slowed-down track playing in the background, and the interesting mood from the stoic slippy toad trio and the danger message you get when you cross the first threshold. I think maybe i would want wall damage to feel a little less punishing, and battery target colliders to be a little more generous but that could be personal preference. Think I see what the game is going for and I appreciate this as a unique puzzle concept with a great worldbuilding/aesthetic aspect!
As for the gameplay, it seems to me that the biggest challenge is unwieldly controls of the bathysphere. I think the game would be more fun if you either:
* made it possible to control by holding the keys instead of tapping them and made the game more fast-paced
* or made the puzzles more difficult, so the challenge would come from figuring out the solution
It seems that the bathysphere can take a lot of damage but I don't think there is any way to know how much hp you have right now.
I don't feel my finger...
The game is dope btw
Had fun with it. Although the controles need some getting used to, I had a fun time!
Also, I think instead of just having the text indicator above the player showing which harpoon is active (I know they are color coded), coloring the entire harpoon line or providing some more immediate indicator as to which harpoon they're controlling would be a nice QoL improvement.
Swinging with the harpoons and holding myself in place is pretty fun though! I think creating more feedback with the controls, rather than changing the system entirely (I like that it's trying something different and you don't just move around with WASD), would make the system feel more intuitive without removing the challenge/mechanic :)
Plus, I think this one has real potential to grow into a full version, which is always exciting to see.
Great job overall! I’ve added you to my personal list of “jam games worth watching.”
Second huge plus - I always love it when I see obvious last minute art added out of panic, those water arrows were AMAZING :D
This was a really cute idea, I loved the frogs, the harpoon and moving mechanics were interesting and kept me on my toes, I was super-focused, and most importantly, I bonded with crew - I really cared about their stupid little faces! My only feedback below:
- Sometimes the line was flickering a lot when I was holding my cursor too close,
- Some tiled/patterned background would be really nice!
- Music had too little ribbits to it :D
- Best potential addition: actual chatter of the frogs complaining on each other :)
Such a bummer I had to die when I did. Maybe I'll go back and try to properly beat it so I can see that ending. :smile: