Pressure of the Depths by slay a stone

"Commander, today is the day. After years of research, experimentation and construction the submarine is ready. This submarine will take you to the unknowns of the world: the bottom of the ocean. Will you help humanity achieve this milestone?"
In Pressure Depths you must reach the bottom of the ocean. This will not be easy! You will need to fix, correct or calibrate things in order to keep moving. If you make mistakes, or are too slow you will cause hull breaches. Too many breaches will cause the ship to explode, losing the game.
When things need fixing an alert will show. Get there as fast as possible!
Pressure of the Depths is a puzzle game in which you must keep a submarine operational to reach the bottom of the ocean. Can you help mankind to this achievement?
Move around with wasd + space to jump. Interact with E.
You can play the game on itch.io!
All assets are made by ourselves, only the ambient background sound and the alarm are royalty free assets.
We strongly advise to play with sound on!
| Link | https://slayastone.itch.io/pressure-of-the-depths |
| Original URL | https://ldjam.com/events/ludum-dare/57/pressure-of-the-depths |
Ratings
| Overall | 504th | 3.458⭐ | 38🧑⚖️ |
| Fun | 411th | 3.417⭐ | 38🧑⚖️ |
| Innovation | 306th | 3.471⭐ | 37🧑⚖️ |
| Theme | 162th | 4.111⭐ | 38🧑⚖️ |
| Graphics | 712th | 2.917⭐ | 38🧑⚖️ |
| Audio | 345th | 3.431⭐ | 38🧑⚖️ |
| Humor | 287th | 3.212⭐ | 35🧑⚖️ |
| Mood | 628th | 3.257⭐ | 37🧑⚖️ |
| Given | 31🗳️ | 52🗨️ |
Love the "Hull integrity restored" audio
Only thing I would add is making it more obvious when you're about to lose (maybe I missed it)
I liked the audio messages. They added nicely to the mood. To improve maybe a very soft music or 'depth'sounds would be nice.
I enjoyed played and made it to the bottom! (after 3 tries…)

Were there any other minigames planned that didn't make the final cut?
We wanted to add that you needed to connect to more ending for the water puzzle (would give the T and 4 way sections more sense)
We wanted to add 2 more puzzles:
Fight a threat in which a large undersea monster would come into view. You would need to throw a harpoen at it too kill.
Second puzzle was calibrating the reactor rods in which you needed to position vertical rode in such a way that it would allow a straight line to pass through.
If only time didnt go so fast!
While the graphics aren't anything to write home about, they are endearing in their own right. I found myself looking back to the player character a lot for comical relief whenever things were starting to get too heated for me.
I really like the lore explanation for starting the game over after a victory too. It's nice that you managed to find the time to put a little bit of personality into the text pop-ups. My favourite detail must be the way in which the background changes depending on the depth you're at. That, *and* the "Down" movie poster. Charming stuff!
My only criticism is that it's a little bit annoying to wait for a second after a mini-game is complete. I'm kind of in a rush! 😁
Submarine is designed in a fine detail!
Well done!
~Xp