Deep Blue by poboy

A short narrative game about telegrams, chess, and isolation.


For the telegraph:
- Hold Shift, then type your message, then tap or hold Space to enter dots and dashes.
For everything else:
- W to walk (in the last scene)
- F8 to cheat and go to next scene

Q: I suck at chess, what are the answers?
A: Spoilers below:
!> B3
!> RA2
!> ND84
Q: What's the notation for a knight?
A: N. Not K!
Q: I hit a game-breaking bug!
A: Sorry, there's some audio-related issue :( Refresh and hit F8 until you get to where you left off. I'll fix it post-jam!

Font: JMH Typewriter
Various sounds on splice.com
Ratings
| Overall | 148th | 3.926⭐ | 29🧑⚖️ |
| Fun | 541th | 3.222⭐ | 29🧑⚖️ |
| Innovation | 22th | 4.278⭐ | 29🧑⚖️ |
| Theme | 72th | 4.278⭐ | 29🧑⚖️ |
| Graphics | 531th | 3.463⭐ | 29🧑⚖️ |
| Humor | 291th | 3.2⭐ | 27🧑⚖️ |
| Mood | 131th | 4.056⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 46🗨️ |
If there was one thing that didn't feel quite like it fit, it's having chess puzzles instead of focusing or more semantic communication. The chess puzzles felt like they belonged in a different game.
Overall, I loved this, and am really impressed by what you made!
Chess was fun, been a while since I did any tactics puzzles so it was refreshing. The tiny board style puzzle was also interesting, I haven't actually seen that before. Awesome job!
@Baldurs : Yeah, in hindsight I need to increase the delay, you aren't the only one who struggled with it. It's set to 144 ms right now. Such is life, thanks for sticking through it.
@silas-reinagel : Glad you like it! I have a special attachment to Morse because I used to journal exclusively in Morse in grade school, so it makes me happy that I can teach it to others. You might also enjoy that the launch code, "What hath God wrought", was the first message ever sent over a telegram.
There's one interpretation of the game that I think is too subtle, but explains the chess connection. I'll spoil it here:
"Deep Blue" is the first chess AI to beat a major grandmaster, and the game that's printed in one of the terminals is [Deep Blue v. Garry Kasparov](https://en.wikipedia.org/wiki/Deep_Blue_versus_Garry_Kasparov). One of the terminals suggests that the submariner "feels like he feels" and "remembers remembering." He also can recall and calculate suspiciously well, and the "Operator" gives some instructions -- especially later instructions -- in a somewhat stoic, direct way -- as if he wasn't actually addressing a human. I think you get the picture.
It's a joy to see a game (really, more a narrative experience) where all of the pieces fit together so nicely. The art, sound, and story all really complement the mood; the separate little mechanics (the morse, the chess) have great thematic interplay; and the narrative contributes to a sense of pathos that really makes this game stand out from the others I've played in this jam.
I've played plenty of games this jam made by entire teams of people that feel substantially less 'complete'--this one is all the more impressive being a one-man effort.
I expect to see this game finish very high in the rankings!
Great in the mood category :smile:
Well done!
Next time, take care of keyboard layout. A lil hard to enter the text response with azerty (french) layout.
Liked the graphics and the story.