Dig in, Gus! by bigwhiteshogun
Meet Gus, a down-on-his-luck mole and the recent beneficiary of his father's will. Gus inherited his father's massive debt, along with his prized pair of drill gloves. Left with no other option, he descends into the depths of the earth to mine for ore and get rich fast in the hopes of paying off his debt.
Use your double jump, wall jump, drill gloves, and grappling hook to explore procedurally generated levels full of destructable terrain! Search for 100 qubium and bring it back to the start to win.
Controls:
``` Keyboard
WASD or arrow keys to move LMB, Z, L to dig RMB, C, J to fire grappling hook SPACE, X, K to jump
Controller
Left Analog or DPAD to move Right Analog to aim RB to dig RT to fire grappling hook A (XBOX) B(Switch) X (PS) to jump ```
Bug fixes
- fixed the camera occasionally getting stuck on corners of the map
- fixed particle not spawning correctly (particles still may cause lag on firefox browser)
- fixed audio issue with music playing twice
- fixed some sound effects not playing properly


Tools used
- Unity
- Aseprite
- Studio One
| Link | https://dans17.itch.io/dig-in-gus |
| Original URL | https://ldjam.com/events/ludum-dare/57/dig-in-gus |
Ratings
| Overall | 92th | 4.063⭐ | 42🧑⚖️ |
| Fun | 199th | 3.738⭐ | 42🧑⚖️ |
| Innovation | 391th | 3.316⭐ | 40🧑⚖️ |
| Theme | 153th | 4.125⭐ | 42🧑⚖️ |
| Graphics | 92th | 4.388⭐ | 42🧑⚖️ |
| Audio | 43th | 4.154⭐ | 41🧑⚖️ |
| Mood | 54th | 4.263⭐ | 42🧑⚖️ |
| Given | 26🗳️ | 33🗨️ |
even with a hook, it's a little hard to lift up
plus sometimes you fall on bushes without having the slightest chance to notice them.
The camera got funny a couple of times, I went behind the screen.
Digging is fun, there's some vibe to it, responsive controls would be cool.
well done
The difficulty felt just right to me and I finished the game in a few tries. I will say once you collect all the ore the arrow seems to not point to the exact location which you entered from but somewhere close, which was a bit confusing but I ended up getting it. Probably felt more tense cause I only had one life left. Presentation was very good, well done there. Really enjoyable entry overall!
The game is very polished in every aspects good job !
I really liked the relaxed gameplay, I think the music complemented well to this. The different movement mechanics are great and give you a lot of freedom. Was fun to clear the map and the sounds for shattering and collecting the ore are very satisfying. The graphics are great as well of course, a really likeable mole!
The art and character design are incredible! Also loved the music and sound design. I would like to see a little guidance in the level, the spot lights are a great touch but I think more would be great. I kept feeling like I was just aimlessly digging around.
Immaculate vibes!
Thank you for the game and good luck!
The animation on the grapple feels great, props to your artists.
I could easily see this expanded upon adding upgrades etc.
Great work.
A simple, beautiful, objective and well-made game. Its soundtrack is very relaxing and made me feel comfortable to keep playing even after I got 100.
Many big companies should learn to make games like this.
Congratulations on your entry.
As I said on stream: I think some hints to where the next ore could be would be nice. Like orey veins in the background which you would still need to discover, but arent just a one block wide shiny thing that you have to chance upon.
Here's a timestamp to the game in the vod: https://www.twitch.tv/videos/2428950737?t=2h46m58s

The graphics are very nice, I especially liked the main character, he's right on topic! And as an artist, I especially shake my hand for the good tiles!
The enemies are scary, but the plants hit harder. It's a bit weird. I want more enemies! They're cool!!! >:)
The drilling is very good. The idea with the hook is cool!
The music is very cool, adds to the atmosphere of "Mine"!
I wonder what is the maximum number of diamonds you can collect per level? ( o_O)
