Spider Cave Offensive by Cardboard Box
Dig! Fight! Escape the spider! Defeat the spider!
You are being attacked by a giant spider after opening a cursed treasure chest. Defeat it while dealing with dangers of the cavern!
HOW 2 PLAY:
- Move with arrow keys, walk into walls to dig them
- Use the cave's magic to your advantage
- Press Z (circle on mobile) to fire emerald projectiles
- Press X (x on mobile, duh!) to fire a powerful beam after collecting 3 power crystals
- Blue crystals upgrade your pickaxe. Get 6 of them to dig twice as fast!
- Be sure to aim for the spider's body!

| real jam-grade code right there! | https://github.com/AntonPetrochenko/ld-57 |
| Play on Newgrounds! | https://www.newgrounds.com/portal/view/975679 |
| Play on Itch! | https://cardboard-box-ragtag.itch.io/spider-cave-offensive |
| Play on PICO-8 BBS! (also available in SPLORE) | https://www.lexaloffle.com/bbs/?tid=148302 |
| Original URL | https://ldjam.com/events/ludum-dare/57/spider-cave-offensive |
Ratings
| Overall | 90th | 4.068⭐ | 39🧑⚖️ |
| Fun | 51th | 4.122⭐ | 39🧑⚖️ |
| Innovation | 155th | 3.803⭐ | 40🧑⚖️ |
| Theme | 188th | 4.079⭐ | 40🧑⚖️ |
| Graphics | 125th | 4.303⭐ | 40🧑⚖️ |
| Audio | 82th | 4.027⭐ | 39🧑⚖️ |
| Mood | 228th | 3.905⭐ | 39🧑⚖️ |
| Given | 50🗳️ | 6🗨️ |
Overall, this is a really cool concept (I agree with the above commenter that a combination endless runner/boss fight is a great idea!), and I've never played an endless top-down game before, but it works so well here! Tons of fun, even if I couldn't finish it!
Edit: Just kidding, I played again and beat it :)
Also, wow spoilers 💀
Funny enough, I think my first playthrough may have accidentally been on hard mode 😅 I kept bumping into the chest from above wondering why it wasn't opening, before trying it from the front after some text popped up below it. The more recent playthrough felt way more manageable!
Edit: Also, spoilers have been deleted ;)
Only thing that could have been done is to ramp up the speed and difficulty a little
My only real complaint is how good bats are at dodging shots by stepping into the tile closer to me.
The one major pain point is not being able to move continuously. Yes, you can hold to move after a short delay, but the default keyboard repeat is not sufficient for a fast-paced game like this. It's objectively more advantageous to just tap the arrow keys as fast as possible, which is not especially ergonomic. Consider, instead of using the default keyboard repeat, implementing a proper hold to move feature that moves the player at a consistent, quick rate. There should be no advantage gained by strategies that could potentially cause harm to some people (that kind of quick tapping is not good for you; RSI is a thing).
I love me a good pico8 game.
I was a bit confuse with the controls at first but eventually got used to it, and thanks to gods that I could hold the arrow keys to keep mining forwards, lol. But there's one thing that bothered me was the mining sound, it felt nice at the beginning but then it became slightly annoying because it got repeated so many times. I think if you toned down its volume or just played it less frequently, it would definitely improve the overall experience on extended play.
But other than that nit-picking thing of mine, this is a really great entry, I bet it already wins the heart of those PICO-8 suckers out there, well done!
Your game is very well made and polished. I will take a look at your code later to understand some of the things you have done.
Congratulations!
Офигенная игра, мне понравилось, что её можно пройти! Сначала помирал, потом разобрался, что к чему и победил ^_^