Archeologic by auxC
If archeology was a bit like tetris combined with a match 3 game, it would look like this game.
Controls
- WASD to move, hold Left Mouse to grab blocks, Q and E to rotate the camera
or
- Arrows to move, hold Z to grab blocks, X and C to rotate the camera.
Move around while holding a block to drag it around.

Put 3 boxes of the same type together to make them disappear.

Pick up the bomb to light the fuse.
The Objective
Dig down to reach the bottom of this mysterious catacomb and claim your prize. Bombs are your friends in this one.
Known bugs
- The exit at the bottom might be flipped around. If all else fails, look for a shiny particle.
- WebGL build has some frame hiccups in the first seconds of the game, but it should be pretty smooth afterwards!
| Link | https://auxiliarycarry.itch.io/archeologic |
| Original URL | https://ldjam.com/events/ludum-dare/57/archeologic |
Ratings
| Overall | 78th | 4.1⭐ | 32🧑⚖️ |
| Fun | 141th | 3.845⭐ | 31🧑⚖️ |
| Innovation | 94th | 3.967⭐ | 32🧑⚖️ |
| Theme | 59th | 4.31⭐ | 31🧑⚖️ |
| Graphics | 47th | 4.55⭐ | 32🧑⚖️ |
| Audio | 79th | 4.034⭐ | 31🧑⚖️ |
| Mood | 178th | 3.983⭐ | 31🧑⚖️ |
| Given | 28🗳️ | 32🗨️ |
game has some depth to it
The graphics are really nice. Well done. Music is top notch as well. And the gameplay is new to me.
After my first 3 plays I thought it was basically impossible to win. But then I got a lucky bomb streak and finally beat the game.
To improve for me would be that towards the end it gets quite chaotic (a little bit too much for my taste). One does not really understand anymore what is going on with bombs exploding, the limited space and the many block types that make it really hard to make any sensible move.
Generally I would experiment with a simpler level. With the current one, one gets easily into a place where one does not understand anymore what is going on, as you can't see all the blocks anymore in the 3D space. For long term engagement I'd like a bit more 'control' over what is happening.
I'm actually thinking of downloading the audio file for the victory track. It's really nice!

Note: I had some technical problems. In firefox it absolutely broke my window management. I had to kill firefox to get control over the system again. Then I used chromium and it worked just fine. Not sure what that was about
The only downside is once you start losing, it's hard to make a comeback because in some cases it's hard to see the character behind all these blocks :D I wish there was some silhouette highlighting through the blocks.
Anyway, great game!
Overall i think the concept is a fun take on some of the ideas. However i was constantly having visual issues not being able to see what I was doing and select blocks. I wish that the camera had stayed centred on my character and there was a different sort of visual que to show you were about to run out of time. Maybe something crushing blocks above?
Very satisfying getting the bombs and hitting a good combo. Overall a good entry on a bunch of different fronts.
I think it's the nature of the camera angle, and maybe the easiest fix would be a keyboard only or gamepad mode, where you can press the up arrow or move the stick up on a gamepad and move the block up (or to the side or down). Or even just 3d match three/tetris without the controlling the archaeologist: you highlight a block then can move it up down left right, then move the camera to move it in the third dimension.
Also, while I also had bombs all the way down, I may have nearly gotten stuck/unable to finish. I'm not sure, but it looked like there was a block with no nearby blocks that matched. Everything was chaotic because bombs kept chain exploding and blocks falling, but I'm worried that could be an issue: you're stuck at the bottom with a block you're unable to match blocking the exit, and all the bombs already exploded. Something to consider if you keep developing this game.
Other than that: Cool and cute graphics, great audio (the music!). The controls were sometimes a bit tricky (grabbing a block and having the right direction chosen), but rest was great!
It does need some polishing with the movements and selection, maybe 3D grid-based movement could be better but can't say for sure. Good job though!!
Very Nice Game! loved the graphics. In the end i just kept pulling random blocks from the bottom of stacks hoping it would do something. Somehow that worked. Not to different from other match3 games sometimes. So well done I guess!