Into the cave by spacecadet
Descent into the mine and discover why the other miners are so terrified.
Use arrow keys to move and aim, space bar to jump and Z to shoot.
| Link | https://jerrre.itch.io/into-the-cave |
| Original URL | https://ldjam.com/events/ludum-dare/57/into-the-cave |
Ratings
| Overall | 626th | 3.283⭐ | 25🧑⚖️ |
| Fun | 477th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 819th | 2.455⭐ | 24🧑⚖️ |
| Theme | 563th | 3.457⭐ | 25🧑⚖️ |
| Graphics | 497th | 3.522⭐ | 25🧑⚖️ |
| Audio | 504th | 2.881⭐ | 23🧑⚖️ |
| Humor | 488th | 2.679⭐ | 16🧑⚖️ |
| Mood | 558th | 3.381⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
I found place where I can't move further cause there is not way to jump out

The graphics are simple but effective (good readability on the screen) and the physics (shooting, movement and jumping) are very enjoyable.
Among the improvements that could be made for a post-jam version: a feedback when you're hit (player flashing / screen shaking / sound) and a slight invincibility for a few second after being hit. I died too many times from two bats coming in succession!
On the map with many bats in a pit I got stuck because I jumped on the platforms and the jump made me go back with the camera on the previous stage and didn't go back to my stage so I couldnt see myself
Love the pixel art
I've also encountered some sort of bug, when I clipped through the ceiling and game state became broken
I would have liked some sound effect or visual effect to show that the player (or a bat for that matter) has been hit. The hearts disappeared too quietly in the corner ;) I assumed that each level had a checkpoint, and so I was shocked to be sent back completely to the start when I was gameover in what later turned out to be the penultimate level. The second time I managed to win the game :)
Well done!

You could make being hit more visible, the hearts are hard to see, especially on the web I thought the game was badly resized at first
- Combination of Z and Space hurts my fingers after few minutes.
- Hitting enemies mid-jump is very hard. Especially in corridors with low ceiling. Smashing Z doesn't help with the finger pain :slight_smile:
- In this level when I jumped up, the previous level appeared but then the current level did not reappear. I could still hear the walking and jumping sounds. I got out by walking blindly towards right edge, where the level entrance is and jumping up. Character briefly appeared in the previous level and then the current level reappeared. 