Low Maintenance by Juutis
You are fixing an air conditioning unit at the roof of your office when strange things start to happen. There's something sinister going on in the lower levels of the building. Descend through the building floors and figure out what is happening - all while blasting some baddies in the face.
Hint for the boss: !> There's a weak spot that's only exposed while he's stunned.
Full spoiler:
!> Shoot him until he's stunned. Then go around and shoot the egg on his back.

| Source Code | https://github.com/Juutis/LD57 |
| HTML5 (Web) | https://juutis.github.io/LD57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/low-maintenance |
Ratings
| Overall | 173th | 3.891⭐ | 34🧑⚖️ |
| Fun | 64th | 4.081⭐ | 33🧑⚖️ |
| Innovation | 691th | 2.839⭐ | 33🧑⚖️ |
| Theme | 766th | 2.828⭐ | 34🧑⚖️ |
| Graphics | 372th | 3.813⭐ | 34🧑⚖️ |
| Audio | 196th | 3.742⭐ | 33🧑⚖️ |
| Humor | 221th | 3.403⭐ | 33🧑⚖️ |
| Mood | 299th | 3.79⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 42🗨️ |
Very enjoyable to play once you get used to the controls.
The deeper you go, the more fantasy seeps into its foundations. Lots of little level design tricks, great work!
Incredible amount of content you guys got in there. Awesome graphics and mood. Very eery.
Gameplay was very straight forward. Although I didn't understand how to kill the final boss. D:
Recorded some footage of me playing: https://www.youtube.com/watch?v=ytHeKIrk4fA
Player movement feels so polished
It's hard to find things to do better, being such a "retro" game. There's some stuff that can be fixed anyways.
- It's very easy to get lost on big maps, specially when you're looking for those tricky secrets. Maybe some visual cues or something recognizable to understand where you are at. Maybe a minimap would be great!
- Sounds, it's missing some pitching, specially when using the machinegun
Nice entry guys. Hope you can keep working on it, there's a lot of potential for a full game release. 😉
The graphics were interesting: it's clearly meant to look like Wolfenstein(-era games) but there are some differences, like the jittering shading in the corners of walls and on my own weapon. The textures were simple but charming, as were the sounds.
It was cool to see there were even secrets, and the one time I was told, at the end of the level, that something was hidden at the gross toiler I had crossed earlier, I wasn't even super annoyed at having to backtrack :)
The enemies were for the most part not super challenging: the blue-uniformed ones used hitscan but were easy to hide from around the generously provided corners. The "more difficult" enemies which attacked with orbs of enemy were, by contrast, easy to strafe around. I knew I entered the final level when I was given a boatload of every ammo type and lots of food :)
Nice writing and pacing. Change in visuals from the intro to the gameplay was quite sudden, which hurt the visual cohesion a bit, but that's just a small gripe. Intro was great nonetheless.
Good work, loved it! <3
This was a half hour well spent. Really cool retro shooter (even with lore, although I skipped most of it).
Happy to see another elevator based shooter.