Slinky Catch by Papaver

[raw]
made by Papaver for Ludum Dare 57 (JAM)

titleScrshot.png

Move the rope/slinky around to collect the spirals below the surface, and finish all 7 levels!

The load screen takes quite long, I don't know why. Please have patience :pray:

I love to hear your feedback <3


Controls: * Arrow keys/WASD * Space * R to reset the current level * 1-7 for level selection, 8 for scores overview. * M for muting the music


*Tools: * * Coding: Godot 4.4 * Audio: A Roland piano & Audacity * Graphics: InkScape

Ratings

Overall 430th 3.568⭐ 24🧑‍⚖️
Fun 248th 3.659⭐ 24🧑‍⚖️
Innovation 127th 3.864⭐ 24🧑‍⚖️
Theme 715th 3.048⭐ 23🧑‍⚖️
Graphics 670th 3.091⭐ 24🧑‍⚖️
Audio 391th 3.318⭐ 24🧑‍⚖️
Humor 522th 2.618⭐ 19🧑‍⚖️
Mood 540th 3.417⭐ 20🧑‍⚖️
Given 26🗳️ 31🗨️

Feedback

Disvent
08. Apr 2025 · 20:11 UTC
Such a nice and relaxing vibe! Loved the background music. The gameplay is fun and has a lot of potential
!![Снимок экрана 2025-04-08 230955.png](///raw/6ea/36/z/6b866.png)
spacecadet
08. Apr 2025 · 20:23 UTC
Nice game and fun gameplay. The audio and the minimalistic visuals worked really well. The jumping action seemed a bit useless so maybe there could have been more levels using that too?
🎤 Papaver
09. Apr 2025 · 10:37 UTC
@disvent Thank you for your kind comment, and well done on finishing the game! :smile:

@spacecadet Thanks for your feedback! Indeed, more jump-levels would have been fun, but you know, time constraints :wink:
Belle
14. Apr 2025 · 09:55 UTC
I did it! :smile:

Loved this game! Where do I start? Everything fit well together, the visuals, gameplay, and audio all function in harmony. Which maybe shouldn't be surprising when you can make such a fun game where you solve clues by getting things to work together at the same time like level 4, that's when I really went "Ooooh"!

The soundtrack doesn't sound like the soundtrack to the old Yoshi game for N64, but it triggers the same part of my brain when I listen to it.

I think you balanced the amount of levels you had time to do very well difficulty wise. There was a clear progression and I felt clever each time when I solved the puzzle. Very fun!

Thank you for this submission, absolutely up my alley :hearts:


![slingshot.png](///raw/776/6/z/6c2eb.png)
🎤 Papaver
14. Apr 2025 · 11:16 UTC
@belle Thank you for your lovely comment! :heart: And well done on finishing the game!
Anton Florey
15. Apr 2025 · 21:11 UTC
Wow im very impressed :O This is the most creative game ive seen so far. I really like the level design. It made this game a lot of fun. My only critique would be the floaty movement.
milq
15. Apr 2025 · 22:06 UTC
What a hidden gem with so few votes! Honestly, I think the idea is wonderful and really original. I had a blast playing it. Maybe I didn’t fully grasp the theme interpretation or it wasn’t entirely clear: is it about descending deep with the balls both upwards and downwards? Either way, not much to critique. My sincere congratulations, this seems like a strong entry. Great game!
Simon Rahnasto
16. Apr 2025 · 12:15 UTC
This was really fun actually! I kept replaying each level to get a "fast" time (except of level 6, which as you can see was the bane of my existence), and overall just had a great time. Very unique game in this jam, haven't seen anything similar and I think it's a great take on the theme!

Level 4 was very clever, having to be on the platforms was just :ok_hand: and even more elegant when you think of the fact that it forces you to learn that you need to be off the ground for level 5, where I would have most likely gotten stuck without the help of the previous level.

![21d2430e01c1eaea71b5117ecb6a9e3d.png](///raw/db1/6/z/6c3e9.png)


Great entry! :trophy:
🎤 Papaver
16. Apr 2025 · 18:08 UTC
@simon-rahnasto Thank you for your lovely long comment! Nice to see some speedrunning going on! :smile:
By the way, you can do levels 5 and 6 without jumping.
🎤 Papaver
16. Apr 2025 · 18:15 UTC
@milq Thank you for your nice comment! I haven't gotten to playing games myself yet, so that's why I didn't receive many ratings yet. :slight_smile:

About the theme: Think about accidently dropping your key in a pit with a grid, and you're trying to magnet-fish to get your key from down below. ;) So I see the top circle as the player, trying to manouvre the lower circle in such a manner that you can get the things you want from the depths below.
🎤 Papaver
16. Apr 2025 · 18:19 UTC
@anton-florey Thank you for your nice comment! Indeed, the platform behaviour of the top circle could use some improvements. I will try to improve it Post Compo :slight_smile:
Simon Rahnasto
16. Apr 2025 · 19:17 UTC
@papaver Oh really? Huh, well I will have to test it again later to figure out how you would do that :smiley:
Ashe Liu
19. Apr 2025 · 02:38 UTC
Great game! It was much difficult than I thought. I tried a lot of times but still can not pass one of the level.
deformhead
20. Apr 2025 · 13:56 UTC
Really good!

Nice take on the theme, especially with a physics-based entry! :clap:
DzejPi
22. Apr 2025 · 05:49 UTC
I would say very well done game, which is super easy to pick up and offers a well balanced difficulty. I only found the level 5 quite tricky, otherwise I didn't really have any problems. Artsyle is quite simple, but gets the work done. Not sure if coincidence, but level 3 seemed to me like a dog and some person with a very nice... backside, haha!
This made me realise that for some reason, I don't think I've seen that many Godot physics based games, strange! Nice music as well, it also reminded me of Yoshi. All in all, very nice jam entry, I hope you get enough ratings, this game definiely deserves them. :slight_smile:
🎤 Papaver
22. Apr 2025 · 11:57 UTC
@dzejpi Thank you for your nice comments! In level 3, the dog was intentional, but the rest is your imagination haha!
Shane Gadsby
24. Apr 2025 · 00:22 UTC
Really great work, I was just watching tutorials about rope physics/verlet integration before the jam, great to see someone do such a good job of implementing it!
gquibao
24. Apr 2025 · 00:25 UTC
Nice entry! Loved the visuals and the gameplay was really smooth. I couldn't get past the first level that I had to jump haha I had a lot of fun with you game.
irwatts
24. Apr 2025 · 02:30 UTC
This was really cool! The vibrant colors initially caught my eye, but this is a novel mechanic for an avoid-the-walls type game!
🎤 Papaver
24. Apr 2025 · 16:09 UTC
@irwatts Thanks! Yes, the colors turned out quite vibrant. I noticed that the web export looks different than what I was seeing in Godot, but didn't have time anymore to fix it.
🎤 Papaver
24. Apr 2025 · 16:10 UTC
@gquibao Thank you! For the jumps, you still need to make the rope as short as possible. :slight_smile:
🎤 Papaver
24. Apr 2025 · 16:11 UTC
@shane-gadsby Thank you! I also watched some rope-making tutorials, but then during the jam :wink:
qhboiboi
25. Apr 2025 · 18:34 UTC
cute and simple game! interesting gameplay, reminds me of nitrome games! congrats on finishing!