Slinky Catch by Papaver

Move the rope/slinky around to collect the spirals below the surface, and finish all 7 levels!
The load screen takes quite long, I don't know why. Please have patience :pray:
I love to hear your feedback <3
Controls: * Arrow keys/WASD * Space * R to reset the current level * 1-7 for level selection, 8 for scores overview. * M for muting the music
*Tools: * * Coding: Godot 4.4 * Audio: A Roland piano & Audacity * Graphics: InkScape
| Link | https://anneroos.home.fmf.nl/ld57/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/slinky-catch |
Ratings
| Overall | 430th | 3.568⭐ | 24🧑⚖️ |
| Fun | 248th | 3.659⭐ | 24🧑⚖️ |
| Innovation | 127th | 3.864⭐ | 24🧑⚖️ |
| Theme | 715th | 3.048⭐ | 23🧑⚖️ |
| Graphics | 670th | 3.091⭐ | 24🧑⚖️ |
| Audio | 391th | 3.318⭐ | 24🧑⚖️ |
| Humor | 522th | 2.618⭐ | 19🧑⚖️ |
| Mood | 540th | 3.417⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 31🗨️ |
!
@spacecadet Thanks for your feedback! Indeed, more jump-levels would have been fun, but you know, time constraints :wink:
Loved this game! Where do I start? Everything fit well together, the visuals, gameplay, and audio all function in harmony. Which maybe shouldn't be surprising when you can make such a fun game where you solve clues by getting things to work together at the same time like level 4, that's when I really went "Ooooh"!
The soundtrack doesn't sound like the soundtrack to the old Yoshi game for N64, but it triggers the same part of my brain when I listen to it.
I think you balanced the amount of levels you had time to do very well difficulty wise. There was a clear progression and I felt clever each time when I solved the puzzle. Very fun!
Thank you for this submission, absolutely up my alley :hearts:

Level 4 was very clever, having to be on the platforms was just :ok_hand: and even more elegant when you think of the fact that it forces you to learn that you need to be off the ground for level 5, where I would have most likely gotten stuck without the help of the previous level.

Great entry! :trophy:
By the way, you can do levels 5 and 6 without jumping.
About the theme: Think about accidently dropping your key in a pit with a grid, and you're trying to magnet-fish to get your key from down below. ;) So I see the top circle as the player, trying to manouvre the lower circle in such a manner that you can get the things you want from the depths below.
Nice take on the theme, especially with a physics-based entry! :clap:
This made me realise that for some reason, I don't think I've seen that many Godot physics based games, strange! Nice music as well, it also reminded me of Yoshi. All in all, very nice jam entry, I hope you get enough ratings, this game definiely deserves them. :slight_smile: