The OPERATOR by Tomtomgome

You, are the OPERATOR.
Lead expeditions to the bottom of the Pit with your brand new pit communicator, and try to map out these unknown depth from the comfort of your office.

Don't forget to relax, maybe listen to some music on the radio!

The game only plays with the mouse to aim, and move with the keyboard.
🎧 Better with headphones 🎧
:information_source: On the itch.io page the original entries are 1.0 builds. Version 1.1 has been made several days after deadline because of a bug blocking progression, complete changelog of 1.1: * fixed a bug were squad would get stuck indefinitely upon entering wrong coordinate * lowered distortion on squad voices, and re-balance background music
Ratings
| Overall | 25th | 4.333⭐ | 56🧑⚖️ |
| Fun | 103th | 3.954⭐ | 56🧑⚖️ |
| Innovation | 36th | 4.208⭐ | 55🧑⚖️ |
| Theme | 32th | 4.37⭐ | 56🧑⚖️ |
| Graphics | 73th | 4.453⭐ | 55🧑⚖️ |
| Audio | 25th | 4.269⭐ | 56🧑⚖️ |
| Humor | 77th | 3.971⭐ | 54🧑⚖️ |
| Mood | 21th | 4.415⭐ | 55🧑⚖️ |
| Given | 69🗳️ | 108🗨️ |
Everything else is awesome tho, the habitation with the window to the outside world and all the stickers, the controls feel good and intuitive, the voicelines and banter are funny and a great way to give a good pacing to what would otherwise be a pretty slow game, and it fits the theme perfectly :)
One issue I had though was that once you get to the right side of the "map", travelling there start feeling really slow, and with my luck (had around 8-10 squads die there, I was unlucky and pretty much always chose the wrong way), I feel around half an hour of my playtime was just waiting for the squad to make it there over and over again, without much player interaction, just to immediately choose the wrong way on the next node. I wish there was a way to speed it up, or have a minigame you can play to pass the time.
Aside from that, I really enjoyed the game, and it's a creative way to track progress to have the player use random stickers, and assign a meaning to them, marking out the traps and safe ways with them.
Great job!
I see people complaining about the slowness of their squad, but as said in the game, you can queue multiple destinations so it's not that long. Or you can not queue and listen to the conversations of the squad, which are very funny!
Also, thanx for the Linux build!
Kudos!
This was by far the best game I've encountered so far.
The mood was excellent. I really felt like an anonymous operator, in charge of those poor souls. I started to care for them. Was agitated when something bad happened to them and everything.
I think it strikes a very narrow balance of letting the player figuring everything out themselves. It gave enough guidance without handholding. Felt very rewarding.
The sticker idea was also excellent. It gave you all the controls and info that you need, without being an actual UI-UI. All in game
The only improvement idea I have is to add some music.
Well done!
(The end caught me by surprise! Even though it's probably obvious from the start coming to think of it)
Well executed as well, great scene and assets.
Still, the concept is unique, and the execution is solid across the board. One of my favorite jam entries so far — awesome job!
We often use references to convey what we have in mind to each other, this alliviates ambiguity and makes communication more efficient. Made in Abyss was our main inspiration for the lore/story setup. We knew we wanted to try doing something moody, without being full blown horror. This oriented us towards this proxy mechanic, where you are not directly the one being in danger.
On the gameplay and art side, we found inspiration in games like PVKK, Inscryption, Strain (mreliptik.itch.io/strain), @kenforest's games, and more. Basically, for each idea we got, we see how it already has been done and why it works. We also work on multiple game mechanics in parallel to gain time, and we try to do as much polishing as we can before the deadline. But despite our best efforts, there are still bugs, features missing, and balance issues. The game is not perfect but we try to learn from our mistakes, and hopefully we will improve to make something better next time.
I'll definitely come back to this one though, one of my favorite games of the jam! Love the music and all voice acting, really helps establish the mood!
-Ahhhhhhhhhh----
-Oops, maybe next squad will take care of themselves better.
I loved to play a role of an operator in Lethal Company. And that's a really cool implementation of that!
I ran into a softlocking bug when my squad doesn't listen to my commands (they went to a wrong direction, different from my coordinate queue). I hope it is fixed in a post-jam version (Didn't have time to check it out, spent around 30-40 min playing this, he-he). But I'll definitely play it later! I would love to see updates for this.
I really like a narration from a squad describing where are they now. Crystal caves, vines, dangerous creatures, etc. It's really comfy to hear all those dangers and interesting places from such a comfy place :D
There was one funny thing when they passed a crystal cave then run into a dead end, returned and talk about crystal cave again as they have a fish memory :D
Memorial screen with a digital candle is a fun detail :DD Love your game, good luck to you all!