A Well to Wonderland by Mathieu Chougui
New build on 04/08/25 2PM GMT that solves the following bugs: - Lives on UI not updating when finishing a level - QTE buggy sometimes after game over or new level, making the game impossible to beat - Eyes of the cat missing in the last couple levels - Some wrond sprites where displayed for the obstacles
Tutorial still broken, play main game instead. Space and arrows are the only keys needed

Gameplay
A Well To Wonderland is a fast down-scrolling game.
You are Alice, falling through three stages of the wonderland, with three unique atmospheres

A lot of stuff is on your way and you want to clear the path to avoid the crash.

You're late, you're late ! Pick up the pace to make it in time !


Controls
Use space key to control speed and avoid the blinkable obstacle
Use arrow key to resolve QTE

Team
Merivia (Dev) - Twitter
Tools
Dev : Unity & Git
Music & Sound : FL Studio
Art & Animation : Procreate
This was a challenging and fun game to make, as always we struggled with time and couldn't put everything in it but still, we're really happy about it =)
Oh Dear! Thanks a lot for playing, and see you on the next jam !)

| OST | https://monogatari2.bandcamp.com/album/a-well-to-wonderland-ost-ludum-dare-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/a-well-to-wonderland |
Ratings
| Overall | 574th | 3.363⭐ | 93🧑⚖️ |
| Fun | 631th | 3.082⭐ | 94🧑⚖️ |
| Innovation | 578th | 3.043⭐ | 94🧑⚖️ |
| Theme | 389th | 3.777⭐ | 94🧑⚖️ |
| Graphics | 160th | 4.215⭐ | 95🧑⚖️ |
| Audio | 180th | 3.778⭐ | 92🧑⚖️ |
| Humor | 560th | 2.481⭐ | 83🧑⚖️ |
| Given | 103🗳️ | 179🗨️ |
the upward movement is not so sharp, it's hard to manage.
very nice art and music
thanks well done
As you can guess, we ran out of time before we could polish as we wanted to. The blinking obstacles should have been based on the music, there should have been a score (in an endless mode), difficulty should have been a bit more balanced... But we ran out of time =(
I hope you still enjoy the game!
Also what the F is QTE ???
Music and Art are nice though
For me the QTE were not too fast, but hard to see (yellow over a yellowish background), and unfortunately dying replays the music so I feel stopped in my ride. Really great game!
Congratulations!
It's unfortunate you ran out of time to finish on everything you planned.
Maybe you will continue on it and release a post-jam version? I think what you already have here is pretty neat. :)
Took me a minute to figure out how to avoid the gate thingies, and I still was terrible at timing them correctly, so I died a lot. Still, solid entry, good work!
The art was gorgeous, and the music was fantastic. Very well done on both fronts, it certainly is a spectacle. With some gameplay tweaks I can see this being a perfect mobile game to play on the train etc. Well done!
I found that dodging the spacebar obstacles was impossible.
The art is very good. The health bar is visible and fitting to the style.
I found the "arrow keys" sections to be too easy, while I had a lot of troubles passing through the other obstacles (the timing one) and I have gaming experience with this kind of obstacles. Something felt off.
The music is very nice. I like the beginning of the soundtrack (clicking till the level starts) and the rest of the music added to the atmosphere of falling down. Congrats to this game! :)
Ce qui a d'abord attiré mon attention dans ce jeu fut l'art exceptionellement beau et très charmant. J'aime le concept de la chute d'Alice et je pense que vous avez superbement capturé le surrealisme de la scène. Dès le lancement du jeu, la musique immersive m'a immédiatement plongé dans une ambiance d'aventure.
J'ai aussi beaucoup aimé la mécanique de jeu où le joueur a un contrôle limité et ne peut choisir que de descendre rapidement ou lentement. C'est assez unique et ça crée un défi intéressant, surtout avec les obstacles qui demandent un timing précis, comme les cadenas au premier étage. J’apprécie également que vous avez bien développé la progression de difficulté avec seule deux types d'obstacles.
Cela dit, j'ai quelques feedbacks pour une eventuelle version post-jam, si vous pensez la faire:
- J'ai rencontré quelques bugs: Le tutorial semble incomplet, les sprites des meubles du premier étage tremblent après avoir été résolus et parfois les touches directionnelles cessent de marcher, ce qui m’a obligé à redémarrer le jeu.
- Équilibrage: J'ai trouvé le premier étage trop long et difficile (et ça vaut dire, j'ai atteint seulement le second). Pour éviter de décourager les joueurs, je suggère de le raccourcir légèrement et d'augmenter un peu le temps déactivé des cadenas, afin de laisser plus de temps pour s’adapter avant les vrais défis.
- Quelques améliorations possibles: Comme le contrôle de la vitesse est la mécanique centrale, un indice visuel (comme un changement de posture du personnage pour l'état moins vite) serait vraiment cool. Et comme d’autres l’ont déjà mentionné, ajouter un système de score et même un leaderboard enrichirait beaucoup l’expérience !
Nous sommes d'accord avec toi concernant l'équilibrage, et les améliorations possibles. On a vraiment été en rush à la fin, donc on a très peu (voire pas) eu le temps de tester l'équilibrage, ce qui fait que le jeu est trop dur comme il est. On travaille sur une version postjam qui améliorera ça !
Thanks for all your feedbacks you all! :)
Very nice art and especially music. It took me sometime to realize it's a mix of dance dance revolution and start stop gameplay. I liked the interprtation of the theme, and it felt chaotic as it should be for Alice in wonderland inspired game, but sadly I'm not fast enough to progress much, so I enjoyed much of the graphics thanks to your screenshots
Maybe difficulty modes or more progressive difficulty can be cool for someone like me, but not game should be for everyone :)
I like the Wonderland direction, neat way of using it. Fits the LD theme well. I enjoyed the recognisable things from the story falling along the sides of the screen.
The music is really good and the ticking again fits the Alice story; it would've been cool if it'd been more incorporated into the gameplay as well, since there are already rhythm game elements with the arrows and the timing.
Timing is what I struggled the most with I think. I did eventually catch on to some things and get better but it was still very difficult. I think I would've liked to have three speeds, a slower one in addition to the two currently in the game. Also only speeding up while holding space instead of turning it on and off, as I often forgot to toggle it back (tho tbf that's a skill issue on my part!).
Overall I liked it and if I didn't have so little time left to play more LD games I would've kept trying! Luckily you've more than enough ratings, so good luck! 😁