God Veins by dagon

[raw]
made by dagon for Ludum Dare 57 (JAM)

Be the leader of an expedition in search of God. Manage your resources and make wise decisions to guide your crew to victory

2025-04-07 19-09-00.00<em>02</em>12_59.Quadro002.png

2025-04-07 19-09-00.00<em>03</em>16_53.Quadro001.png

Controls:

Arrow keys - Move

Z - Action

X - Cancel

Ratings

Overall 224th 3.816⭐ 21🧑‍⚖️
Fun 388th 3.447⭐ 21🧑‍⚖️
Innovation 257th 3.553⭐ 21🧑‍⚖️
Theme 188th 4.079⭐ 21🧑‍⚖️
Graphics 469th 3.579⭐ 21🧑‍⚖️
Audio 338th 3.444⭐ 20🧑‍⚖️
Mood 8th 4.556⭐ 20🧑‍⚖️
Given 32🗳️ 1🗨️

Feedback

derllie
08. Apr 2025 · 13:45 UTC
You really put some effort into this game, very cool!
Alexis Brochec
08. Apr 2025 · 13:49 UTC
Really cool concept.
Great entry, Maybe we should block the left access until the other elevators are open.
Because I didn't accidentally skip days.
Tugaryn
08. Apr 2025 · 14:06 UTC
Cool atmosphere likes
It's a little unclear what's needed
plus I don't know if they get things randomly.
But thanks well done!
DazyLude
08. Apr 2025 · 14:26 UTC
A fun experience, enjoyed some of the events, especially the "big red arrow, 'gold here'" one. Got the gold needed to buy the bibles to help out 3 other guys hunted by the monster-devils from it (b^_^)b
FrogtownMatt
08. Apr 2025 · 14:38 UTC
It took me like 4 tries but I finally found god. Very cool game with such a tiny constrained scope. The feeling of opening a lift and seeing no response after sending them on a dangerous task, it was great. Great job, fun game.
Koolruz
08. Apr 2025 · 14:51 UTC
Really moody and creepy (in a good way)! I loved the CRT scanline filter you had going as well. I agree with the above commenter that you might want to give the player a hint that they need to open the closed elevator doors, because I definitely skipped day 1 as well. Other than that, my only real critique is that the events started looping before the story progressed further (if there is an end-state to it), so it was unclear if I ought to keep playing to get to the end, or if I had seen all that there was to be seen!

Also, the first time I opened the elevator doors and there was nothing to be found there (nor any acknowledgement from the game), it hit hard - Great call just letting the doors open silently, instead of adding any text telling the player that they got no response/a crewmember had died.
dot_Ex
08. Apr 2025 · 16:07 UTC
![Снимок экрана 2025-04-08 210618.png](///raw/206/36/z/6b707.png)
God left my game :(
I liked the atmosphere
ScoobySnacks
09. Apr 2025 · 20:31 UTC
Wow, the goal is very intriguing - I knew I’d find something creepy eventually.
I really liked that you’re not the one going into the caves yourself, but instead you're the one giving orders and supplying the team.
Texugo
10. Apr 2025 · 13:25 UTC
I found God! Nice vibes, great work!
Oddmes
14. Apr 2025 · 13:09 UTC
The premise is very intriguing and minimalizm in mechanics is really well placed. The best narrative delivery I've seen in this LD. But in the end, I felt messages and a jumpscare doesn't live up to the premise.
Borabee
14. Apr 2025 · 21:06 UTC
Consegui finalmente depois de 3 tentativas! hehe

Achei que você conseguiu criar uma ambientação muito boa no jogo. Misturando os controles simples, arte minimalista e a trilha sonora, passou muito forte essa sensação de tensão de ter que tomar as decisões, tendo a vida desses exploradores na sua mão, mas também uma certa falta de controle. O gameplay é simples, mas tem esses pequenos detalhes que criam muita imersão, tipo pedirem alguma coisa urgente e você não ter dinheiro pra mandar, você só abrir o tubo e não chegar nenhuma mensagem.... Isso foi muito impactante :') As histórias que eles iam contando também, que se misturavam com coisas da vida pessoal deles, mostravam um pouco de personalidade e também um pouco de loucura e que te faziam se perguntar onde eles tão se metendo... Enquanto você está na sua salinha...

Outra coisa que achei legal foi que você usou o tema de uma forma até que previsível (exploradores indo cada vez mais fundo), mas conseguiu se diferenciar da maioria com essa temática forte da história por trás e também pela diferença de não ser o próprio personagem do jogador que está descendo.

Enfim, parabéns pelo jogo, ficou bem divertido e brilhou muito nessa parte de mood e de causar uma reação emocional no jogador!
Xivo
15. Apr 2025 · 15:45 UTC
Potencial absurdo esse. A gameplay é bem simples, mas a narrativa e o mistério todo me deixaram muito engajado do começo ao fim, ansioso pra ver os resultados das minhas escolhas num dado dia. Bom trabalho! Gostei bastante!
LDJam user 189270
19. Apr 2025 · 12:36 UTC
Wonderfully bleak mood and it really executes a lot with very little. I will say you seem to lose people and get locked out perhaps too easily. Having someone demand a $500 bible when I have nothing like that kind of income is tough to get past without just giving up.
PieRo_PBeS_studio
21. Apr 2025 · 07:01 UTC
oh yeah it's a god mine...
yopox
21. Apr 2025 · 13:39 UTC
It would be nice to warn about the jumpscare :(
I needed a bible right from the start but it is too expensive.