Mysterious Cave by Vladimir ins

[raw]
made by Vladimir ins for Ludum Dare 57 (JAM)

The monsters from the cave have started attacking the humans more and more often. Only you can fix it.

Thanks for: @X-c , @mini_melon , @borisi , @klinchev-andrei This is my first project on Unity, so sorry if something is bad.(if game isn't working, go on itch.io)

Ratings

Overall 658th 3.224⭐ 51🧑‍⚖️
Fun 716th 2.898⭐ 51🧑‍⚖️
Innovation 817th 2.459⭐ 51🧑‍⚖️
Theme 708th 3.061⭐ 51🧑‍⚖️
Humor 311th 3.13⭐ 48🧑‍⚖️
Mood 563th 3.367⭐ 51🧑‍⚖️
Given 81🗳️ 39🗨️

Feedback

sqqqwer
07. Apr 2025 · 23:53 UTC
Love the game's vibe! But a checkpoint at bonfires would be nice – it's rough restarting from the very end.
WeirdBitGames
07. Apr 2025 · 23:55 UTC
I love the production value of the intro cutscene and dialogue. The bonfire sound is really atsmopheric too!
bakuzen
08. Apr 2025 · 00:59 UTC
The little bonfire animation has to be my favorite animation that I've seen during this jam so far :) The art and mood is very charming! I agree that checkpoints would've been nice, especially so people can easily see more of the game ^^ Great work to everyone!
Gaspar
08. Apr 2025 · 08:47 UTC
The web version is cropped, and part of the controls is hidden for some reason. However, everything works fine in full-screen mode.
![mysterious-cave.png](///raw/e10/2/z/6b474.png)

Lovely pixel art and animations. However, the controls feel unresponsive, and upon dying you restart from the very beginning - I expected a bonfire checkpoint system instead.
plidomo
08. Apr 2025 · 09:11 UTC
The visuals are really special I think! Nice quick game, I like the additive effect of the pumpkin jumps. Once I got the hang of it I managed to complete it. Good effort!
LDJam user 398665
08. Apr 2025 · 11:46 UTC
Those metal renderings are CRISP *-* Very nice art! And good work for your first project.
Placeholders
08. Apr 2025 · 13:07 UTC
Incredible art and animations! for a first unity project the is insane be proud! congrats :)
OttoBroccoli
08. Apr 2025 · 13:17 UTC
Very good, the game is very enjoyable. As already voted in the comments, I would like to have checkpoints by the campfire, but otherwise it's great. =)
Toupaks
08. Apr 2025 · 13:53 UTC
Pixelart is NEAT
Soul Grinder
08. Apr 2025 · 14:31 UTC
Pretty fun hack n slash platformer and the graphics were pretty decent too!
LDJam user 413537
08. Apr 2025 · 20:20 UTC
Solid game, I liked the vibe!
Civ92
08. Apr 2025 · 22:23 UTC
Enjoyed the game general mood and speed. I am not sure that the goblins were damaging me though, as I finished with my health bar still full, and only could die in spikes ?
🎤 Vladimir ins
09. Apr 2025 · 03:29 UTC
@civ92 You can die from goblins and spikes. Thank you for the comment!
HDVR02
09. Apr 2025 · 15:53 UTC
I like how the character sprites are drawn, very nice work. However, the controls aren't very nice, jumping on those trampolines was a bit problematic and the enemies attack when I attack, it feels a bit unfair.
Also I was a bit confused when sitting down at the campfires, and I didn't realize that you have to sit at them for a bit, it seemed a bit illogical. Anyway, good job you did a great job!
Yanzhi
09. Apr 2025 · 17:02 UTC
visuals are so detailed! really love the art style and the little resting animation by the fire so petite so demure, would appreciate if there were save points so i dont have to go all the way back to the start :<
Airgameboys
09. Apr 2025 · 17:40 UTC
When trying to play it I get this message on itch.io (the embed one doesn't work for me) ![{7DA6E0F2-B5E7-46FB-9B5E-F2248CC0FDFB}.png](///raw/f6b/46/z/6bc1b.png)
GARYglhf
09. Apr 2025 · 19:00 UTC
It's very beautiful, it went through to the end, It's just super nice to play.
🎤 Vladimir ins
09. Apr 2025 · 19:50 UTC
@airgameboys couldn't tell you the reason as it works well for me. Sorry to see that.
TheGreatCarpet
10. Apr 2025 · 16:05 UTC
I REAAAALLY loved the visuals — it’s amazing that you managed to draw and animate all of that in just 3 days! Just wow. As for the gameplay, the only downside was the sudden camera shifts — it feels like it would’ve been better if the camera stayed at a fixed distance... Other than that, awesome job!
jscommander
11. Apr 2025 · 10:18 UTC
Very decent pixel art graphics! Huge respect. The gameplay is interesting, but it's slightly frustrating to start over from the very beginning after dyingб I expected bonfires to serve as checkpoints. Sometimes goblins kept moving even after dying, which was quite amusing to watch :)
xpoho
11. Apr 2025 · 17:48 UTC
![Анимация.gif](///raw/d14/a3/z/6c030.gif)

Неплохой пиксель-арт ^_^


А вообще - хорошее начало. Желаю дальнейшего развития и вдохновения ^_^
🎤 Vladimir ins
11. Apr 2025 · 18:09 UTC
@xpoho Спасибо огромное, рад что понравилось!
ScoobySnacks
12. Apr 2025 · 16:12 UTC
i loved the opening scene.
Euler Moises
13. Apr 2025 · 03:52 UTC
Good graphics and good soundtrack. The character designs are wonderful. I imagine that with more time the visual aspect of the scenario will gain more details and the battles will become more complex.

Good job. Congratulations!
PieRo_PBeS_studio
14. Apr 2025 · 06:54 UTC
The graphics are magnificent but for me the mouse + keyboard handling is really complicated I don't understand this choice...and despite the campfires I go back to the beginning of the cave...
CircleOfLife
14. Apr 2025 · 14:17 UTC
The graphics look incredible. I intuitively figured out how to control, the platforming feels a little weird with the little pumpkin sprite that bounces you and the weird jumping physics. It also seems like the fire is supposed to save progress or heal you, but I still don't understand what it does? I also didn't take any damage from the goblins (maybe I did, but the HP bar didn't change). I'm really glad there's a menu, it's always a big plus for me when I can control the volume of the game and music.
🎤 Vladimir ins
14. Apr 2025 · 16:32 UTC
@circleoflife fire heals you. Thanks for the comment!
🎤 Vladimir ins
14. Apr 2025 · 18:17 UTC
@piero-pbes-studio I wanted to add gamepad control, but unfortunately we didn't have time to do it. Thanks for your suggestions.
atsh
16. Apr 2025 · 18:32 UTC
Some of the sprites are really fantastic. I wish hitting enemies will carry more impact though
oeueGHa
18. Apr 2025 · 03:46 UTC
Animations there are incredible, and like camera's approximation when u are afk, but i didn't get why didn't u add a checkpoint func to bonfire? Camera don't work quite well, cuz in jumping's segments u can't see where u need to jump. And i've found few bugs, first - if u kill goblin in a air, then his sprite will go out of bounds, second - once when i've been killing a goblin his sound were playing several times simultaneously. Gud luck!