Crab with a Hook by SID37

[raw]
made by SID37 for Ludum Dare 57 (JAM)

You are a plucky crab, who desperatly needs to collect some precoius sea shells.

You have a powerful grappling hook to help you navigate a beautiful sea environment and uncover the secrets of the depths.

But don't worry! You can always rewind you air hose to return back to your safe base.

place.png

Controls

  • [Mouse] to look around
  • [WASD/Space/Shift] to moove
  • [Hold LMB] to hook
  • [Hold RMB] to rewind air hose

G+Gfwy.png

Credits

  • Oleg Arutyunov (Code, Level Art, VFX)
  • Nicole Akopdzhanova (VFX, 3d)
  • Sergey Duyunov (3d)
  • Viacheslav Ivanchenko (SFX)
  • Adam Arutyunov (Music)
  • Tigran Mamedov (Music)

crab-rave-SampleScene-WindowsMacLinux-Unity6DX11_2025-04-0803-24-46online-video-cutter.com-ezgif.com-optimize.gif

crab-rave-SampleScene-WindowsMacLinux-Unity6DX11_2025-04-0803-36-54online-video-cutter.com1-ezgif.com-optimize.gif

After jam fixes

  • Music was not playing in browser (I actually have no clue why it wasn't and why my fix is working)

Ratings

Overall 445th 3.548⭐ 23🧑‍⚖️
Fun 563th 3.19⭐ 23🧑‍⚖️
Innovation 442th 3.238⭐ 23🧑‍⚖️
Theme 175th 4.095⭐ 23🧑‍⚖️
Graphics 254th 4.024⭐ 23🧑‍⚖️
Audio 102th 3.976⭐ 23🧑‍⚖️
Humor 338th 3.056⭐ 20🧑‍⚖️
Mood 137th 4.048⭐ 23🧑‍⚖️
Given 23🗳️ 20🗨️

Feedback

dhdorr
08. Apr 2025 · 02:18 UTC
surprisingly effective world environment design, I was not expecting to find atlantis
LDJam user 242394
08. Apr 2025 · 18:40 UTC
I really like the design of the environment. It looks very interesting and detailed! However I'd like to see some hints on finding shells and gems
Dylan Shumway
08. Apr 2025 · 23:53 UTC
Echoing the praise of the environment design! It reminds me a lot of Subnautica with the fog of war providing just enough mystery to keep you going into random caves or jumping to a new floating island. I wish the grapple hook wasn't as jarring when you actually hook onto stuff (I felt like I went flying every time), but that's a small nitpick when I really enjoyed my time overall! Well done! :smile_cat:
Yorsh
08. Apr 2025 · 23:53 UTC
Really nice environment. It's cool to move around with the graplin. I was feeling maybe a bit too lost (it fits the mood, but just a bit much imo). Nice entry!
Ani
09. Apr 2025 · 23:16 UTC
This a great entry! The sound design and atmosphere is especially well done and I appreciate the tutorial too. I didn't manage to complete the game though as I found it hard to remember where I'd already searched, but I did enjoy the surprises like that huge eye!
Sam Gorman
10. Apr 2025 · 02:08 UTC
Amazing world-building and aesthetics! Your underwater world was so mysterious and lush with detail. I loved the little touches like the big eye-fish or the sea serpent in the background. I managed to find all the shells and gems after some work, although I was kind of hoping for some sort of reward... like maybe that big mysterious vault opening?

Anyway, if I could make any suggestions, I think the actual gameplay could do with some more interest. Other than swimming around and collecting gems there wasn't a lot to do. The traversal could also do with some cleaning up. The heavy fog did add to the atmosphere, but I could see so little in front of me and there were so few landmarks that I ended up wandering in circles for ages trying to find the last few gems. The rope also kept getting stuck inside geometry and ending up strung across the entire map, which was annoying when trying to rewind back to base.

Overall, really impressive work!
Enad96
10. Apr 2025 · 06:47 UTC
This one is great and very underrated. Looking at the sharks above was a great idea. Awesome work.
yana666
12. Apr 2025 · 01:17 UTC
- great music and sound effects
- atmosphere is very relaxing, i'm a fan of the glowing seaweed
- cute crab model and chill sharks
- you might assume that there is no antagonist in the game, but in fact it's a rope
Rentem
15. Apr 2025 · 18:12 UTC
Nice atmosphere. I love the rewind mechanic, even though at one point i got stuck in an island. But don't fear the hock is here, and i was able to get out again.
MatiMay
15. Apr 2025 · 18:17 UTC
I liked the depth of the world, that there's a lot to go to, but that's also the problem. The distance between the rocks seems quite large to me, so it's hard to know where to swim. There should have been clues for finding crystals and shells. The graphics aren't bad, but the low poly rocks don't really match the elaborate details of the seaweed etc.
superjai
16. Apr 2025 · 02:01 UTC
Great job! This was my favorite so far
noagard
16. Apr 2025 · 08:25 UTC
I found all the shells, ahrrr xD it was fun to use the hook underwater!
Jorgen
17. Apr 2025 · 13:54 UTC
Fun little game, the music is next level, the second track especially was unexpectedly good. The ocean was a little bit too dark maybe, so for me, a person who can barely navigate in real life, this was a bit too hard, i get easily lost.
LDJam user 371030
17. Apr 2025 · 20:34 UTC
Wow! Visuals are impressive here! Music and atmosphere are engaging. Sweet graphics and dynamics of this underwater world!

A piece of feedback would be that I kind of felt "pushed" by the scenery. I got stuck several times (I am not sure if this is an issue or an actual feature). And maybe I didn't have the nerves to play more to finish it. :D

Sweet creation overall!
librory
18. Apr 2025 · 04:17 UTC
Nice game) didn't find all the shells and games, but find gigantic fish that looks at me with gigantic eye! Very interesting exploring game, and leveling is nice)
Ammonit
18. Apr 2025 · 05:31 UTC
Really loved the musical accompaniment, it sets the mood perfectly for the surrounding world!
Soul Grinder
21. Apr 2025 · 16:10 UTC
Really cool and fun idea for the theme, very visually pleasing and fun to play. The music added to the atmosphere of the game. Also it's almost always a good idea for a grappling hook and it added to the fun in this game too, nice work!