Knights From Inside My Walls by WelshDivision

[raw]
made by WelshDivision for Ludum Dare 57 (JAM)

Made by Mack101dog, Mark, and FishBowlll

Knights From Inside My Walls is a isometric shooter with a focus on changing and differing spells. Descend into the depths of the evil wizarding cult and slay the Grand Wizard. Challenge three separate levels, growing in strength as your spells change in damage, shape, and direction. Fight a variety of enemies in the Story Mode or try to get a high score in Infinite Mode.

Tools Used

  • Godot 4.4
  • Blender 4.4
  • FL Studio

Controls

  • Left Mouse / Space / A / Right Bumper / Right Trigger: Attack
  • WASD / Left Thumbstick / DPAD: Move
  • Mouse / Right Thumbstick: Aim
  • Escape: Open Menu

Images / Video

kfimw-image-1.png

kfimw-image-2.png

kfimw-video-small-compressed.gif

Developer High Scores

Story

  • 4/7/2025 4:51 PM 146.94 Seconds

Infinite

  • 4/7/2025 3:46 PM: Wave 20 (362.89 Seconds)

Ratings

Given 6🗳️ 13🗨️

Feedback

Salaro
08. Apr 2025 · 03:21 UTC
Crazy how you did this much in a single weekend! Good job!
jacobingalls
08. Apr 2025 · 03:36 UTC
Nice! Got super hairy at the end, and I guess I lost :frowning:. But I had fun! I liked the pacing of the waves of enemies and how eventually you got to shoot out in all directions.

![Screenshot 2025-04-07 at 8.29.07 PM.png](///raw/da9/b1/z/6b33b.png)

I played on macOS, and it didn't work on first try (very normal for Jams :smile: ) here's how I got it to work, in case it helps others:
- Download the zip from google, and Safari should open it by default.
- Drag the folder onto terminal, or into terminal to cd to it.
- Make the binary executable; `chmod +x ~/Downloads/KnightsFromInsideMyWallsMac/KnightsFromInsideMyWalls.app/Contents/MacOS/KnightsFromInsideMyWalls`
- Then, in Finder, right-click open the file. It will warn you the developer is untrusted; that is because the app wasn't notarized by Apple.
- Open System Preferences -> Privacy & Security -> KnightsFromInsideMyWalls.app -> Open Anyway
- TouchID/Password then it should open!
Gentsu
08. Apr 2025 · 03:58 UTC
Really love the art in this one.
PopDaddyGames
08. Apr 2025 · 07:28 UTC
![screenshot_20250408_002732.png](///raw/94d/71/z/6b44a.png)

A+ On the giant wizard

I really like the randomization of spells-- really had that gungame feel from counterstrike where you dont know what your skills will be on any given level.

Fix up the colliders and spawning of objects/enemies

Keep art on frame

Expand on this and you could have a great game!
basekeet
08. Apr 2025 · 07:35 UTC
Really cool game!

If I could change something, I'd add the ability to level up manually instead of automatically — it’s not always clear how my attacks are changing. Also, during the battle with the worms, they teleported around the field. There were also some issues with animations.
Nef1k
08. Apr 2025 · 10:23 UTC
Music and overall mood is awesome. Font could be changed to a more readable one but that's nothing
The game freezes a bit, especially when spell is being casted. Though my PC is a potato, ngl.
Had fun playing it, thanks!
apt_prose7
09. Apr 2025 · 02:57 UTC
Very cool game, I like how the magician runs away from the knight in a funny way
AToxigner
09. Apr 2025 · 11:39 UTC
The game has some really cool gameplay that I enjoy, but there are a few minor issues. For example, the monster animations are not very smooth. Also, I'm not sure if it's just me, but after upgrading my character's skill to a fireball, the projectile doesn't appear immediately when it's fired—it only shows up when I get closer to an enemy. The game has a lot of potential, and it's really impressive that you managed to create such a great prototype all by yourself in just three days.
Manatee Webster
11. Apr 2025 · 01:17 UTC
A really neat concept. It is an interesting challenge having to figure out what your attacks do each wave. I did have issues with the game hitching quite a bit and enemies teleporting around (Win11). I could see this being a really cool game if you expand on it!