Revenge of the Ocean by tiar

Take this cute little octopus on a journey where you stay in mostly one place and fight the same fish over and over.

I had only around 11 hours to make this game, so it's a miracle it's a game at all. I really hoped to get the fish moving, and the octopus moving in a nicer way, and making it a bit more rogue-likey with some upgrades for the player, and maybe even rooms. But I didn't have time.

During the submission hour I changed the health stats on the fish because they were way too high, it wasn't really possible to win, unless you were a bullet hell expert, and then it would just be terribly boring. For example, the "tutorial level" (the first one, which is really easy to go through if you know how to avoid the "bullets") was twice as long. The last levels, with two fish at once, would take ages (now they are 4x easier/faster to kill). It was only a few numbers in the code (max health), nothing more.
EDIT: Post-jam: - changed the angle of the bullets from the fish that shoot in 8 direction. It makes it a bit easier but also look nicer. - I also fixed the problem of only having to kill one fish to get to the next level. - I tried to fix the player stopping shooting issue but I couldn't find it. - I decided not to fix the octopus blocking the bullets/colliding with bullets since it seems like some consider it a feature (even if it wasn't intended so). I also added a Linux executable (it's on Itch page).
| Link | https://adventure-dev.itch.io/revenge-of-the-ocean |
| Link | https://adventure-dev.itch.io/revenge-of-the-ocean |
| Original URL | https://ldjam.com/events/ludum-dare/57/revenge-of-the-ocean |
Ratings
| Overall | 799th | 2.891⭐ | 25🧑⚖️ |
| Fun | 644th | 3.065⭐ | 25🧑⚖️ |
| Innovation | 767th | 2.659⭐ | 24🧑⚖️ |
| Theme | 791th | 2.717⭐ | 25🧑⚖️ |
| Graphics | 664th | 3.109⭐ | 25🧑⚖️ |
| Mood | 800th | 2.786⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
Your octopus buddy blocking enemy projectiles and having them "stack up" on his body is a funny interaction but got hurt a few times, not sure if the collisions are intentional :D
At some point the main player character stopped shooting, also not sure if that's intentional.
Also, makes sense that you had initially planned to have the enemies move around because in its current implementation with a static camera and static enemies you can just place the cursor over an enemy and basically ignore the whole mouse aim mechanic.
Good work for 11 hours!
The octopus is really cute and everything worked as expected. For 11 hours and 1 person pretty good!