Swim by Gossian
Have a little float around. If the embedded player on here doesn't load, check the itch.io link below - that should definitely work!
UPDATE! Change the game title to "Swim"

| Link | https://gossianblurs.itch.io/swim |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-missteps-of-harold-gruber |
Ratings
| Overall | 712th | 3.119⭐ | 23🧑⚖️ |
| Fun | 640th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 340th | 3.405⭐ | 23🧑⚖️ |
| Theme | 699th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 747th | 2.714⭐ | 23🧑⚖️ |
| Humor | 393th | 2.917⭐ | 20🧑⚖️ |
| Mood | 727th | 3.026⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 5🗨️ |
Sometimes there's not enough jump power to build your strategy, which leads to unpleasant moments when you fall down. You want more impact from jumping or, perhaps, more jump power. It's unpleasant to start over after such moments because it feels like the game was unfair to you. Perhaps some mechanic like sprint would save the situation.
I would like to expand the screen more because sometimes you simply don't understand where to go. Because of this, you have to just jump forward at random and hope that you'll land somewhere. Large segments where you need to swim right or down also put you in a bit of a stupor. Perhaps some arrow showing the direction would help here. I reached the end, but the ending was unexpected.
I interpreted the black and white color scheme as intentionally devoid of detail, which almost gave this feeling like it was trying to make a commentary on something that I didn't quite pick up on. I guess my biggest suggestion would be to either embrace the platformer aspect more, or reduce the requirement to make difficult jumps if that isn't supposed to be the main focus.
As others have noted, a more visually interesting environment with a better sense of direction would definitely improve things.
Was there supposed to be audio? I couldn't hear anything.
The title made me hope for some more story- or character-driven adventure, and I felt a bit let down by the lack of that, but I think it's a good starting point for building something more complex!
I think that zooming the camera out slightly, or adding more "leading" elements to help guide the player through the level would improve the gameplay a bit, as it is now it feels a little claustrophobic and hard to see where you are going.
Additionally, even if you opt-out of sound as a rating category, I would highly suggest using some free sound effects and music in the game. They add SO MUCH to the experience, that I always recommend including them even if you don't have time to make them yourself. (Just make sure you still opt-out of the sound category in that case!)