Take Your Meds by DubiousDuck

Goal: Help all taskers reach their goal!
Controls:
Press W or UP to descend one level
Press S or DOWN to ascend one level
Click on the inventory at the bottom and drag the items around to place them
Click "RUN" to see the taskers in action!
If you don't like the result, click "reset" to try again
Items:
Box: a stiff square that stops the taskers from moving
Spring: a bouncy thing that sends the taskers upward when touched
Wall: a helpful brick that makes the taskers go in the opposite direction when touched
Buttons/Gates
Making the taskers step on a button will unlock a corresponding gate (look at their color!) use this to help taskers across layers to move around!
BEST OF LUCK!!
| Itch.io | https://dubiousduck.itch.io/take-your-meds |
| Original URL | https://ldjam.com/events/ludum-dare/57/take-your-meds |
Ratings
| Overall | 487th | 3.481⭐ | 29🧑⚖️ |
| Fun | 436th | 3.389⭐ | 29🧑⚖️ |
| Innovation | 160th | 3.796⭐ | 29🧑⚖️ |
| Theme | 636th | 3.296⭐ | 29🧑⚖️ |
| Graphics | 531th | 3.463⭐ | 29🧑⚖️ |
| Audio | 307th | 3.519⭐ | 29🧑⚖️ |
| Humor | 315th | 3.115⭐ | 28🧑⚖️ |
| Mood | 545th | 3.407⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 32🗨️ |

I'd recommend not snapping the camera back to the first layer when hitting play - I found that frustrating, and tried to work around it by hitting playing, then pause, and going back to my preferred layer, but hitting play just snapped back back to the first layer again
Our original intention was that once you finish setting up items for all the layers, you hit "run" to see all the layers in actions at once, hence the camera pulls back to the first layer. But yeah as you suggested, we should make that as an optional feature as it might be hard to work around for players.


For this situation, I think you have to push the concept guy (the deepest layer) to the right just a little bit further using any of the items when paused, and and level transition should be properly triggered. Let me know if it works!
solving this puzzle in several layers is quite challenging.
Some feedback, sometimes I was confused as you can see the next layer in the background, it sort of muddled my thinking when working through the puzzles. You can also place items while its running, not sure if that is intentional.
Overall great entry :)
There is a strange bug I found though, if one of the characters is at the flag, if you spam pause and run then it sometimes considers the level complete, even if only one section finished