Is it Wrong to Try to Lay Pipe in a Sewer Dungeon? by Gizmolo

[raw]
made by Gizmolo for Ludum Dare 57 (JAM)

> Play here <

About

"A Yahtzee inspired rogue-like based in the World of Pipes."

This game is part of the Universe known as Pipe World. Where pipes of all kinds are the only means of existence. In this short tale of Is it Wrong to Try to Lay Pipe in a Dungeon? we follow the adventures of our pipe-wielding heroine, Amelia, who explores the answer to this question.

If you would like the read the Mythopoeia for the origin myth of Pipe World, please see the poem "Respect to Ye Old God, Father Time" linked below.

And if you would like to read the full poem that our Battle Theme music "Underworld" is based on, please see the poem "I am the Wayshower" linked below as well.

battle-screenshot.png

menu-screenshot.png

adventure-screenshot.png

How to Play

Click on dice to roll them, and then click GO to perform the rolled actions. Some actions happen as soon as they're rolled!

Note: Please navigate to the "How To Play" section on the Main Menu in game to view the full guide on understanding all the sigils and glyphs required to successfully navigate battling & adventuring in Pipe World.

Balance Note: Slime in the current build is super overpowered and far too accessible. It will make your run very unfun if you take it, especially if you take it repeatedly. We are planning to patch it along with a bunch of other things in a post-jam update after ratings have concluded.

Credits

  • @nicole-miller - QA engineer, chef, head of reining us all in and reminding us to eat food & drink water
  • @HappyTrollAngus - foley artist, Pipe World adventure map designer, version control intern
  • @Alchemic - game designer, architect, rewrote all of Wired's systems
  • @Gizmolo - music producer, game designer, poet, mythologist, historian, weirdly delusional
  • @Montjuleant - artist, speaker of pithy sayings
  • @karkadan - UI / UX artist, designer, & developer, implementer of the "Swiss Cheese" method
  • @WiredOverload - scrum lord, game systems & mechanics engineer, game developer, prince of bugs

Tools

Assets

Poems

Ratings

Overall 198th 3.85⭐ 22🧑‍⚖️
Fun 427th 3.4⭐ 22🧑‍⚖️
Innovation 258th 3.55⭐ 22🧑‍⚖️
Theme 498th 3.6⭐ 22🧑‍⚖️
Graphics 30th 4.6⭐ 22🧑‍⚖️
Audio 239th 3.65⭐ 22🧑‍⚖️
Humor 144th 3.632⭐ 21🧑‍⚖️
Mood 152th 4.025⭐ 22🧑‍⚖️
Given 46🗳️ 21🗨️

Feedback

DeadCode
08. Apr 2025 · 05:43 UTC
This is actually insane! Love the game and there's so much content! The graphics are beautiful and the sound design is great. The gameplay was a bit confusing but I got the hang of it!
jazzydingo
08. Apr 2025 · 05:50 UTC
i looove how the dice spin! awesome art too and awesome music. great game! i didnt fully understand how the battle worked
JeanDevsito
08. Apr 2025 · 05:50 UTC
Enjoyable game, pretty good! The different dice values add an unexpected level of difficulty

Danmachi reference?
🎤 Gizmolo
08. Apr 2025 · 08:32 UTC
@jazzydingo the battle system has some "depth" to it (get the reference? :smirk:)

The die have symbols on them that represent various effects like: damage dealt, damage defended against, healing, and other status effects.

Please see the "How To Play" section in game accessible from the Main Menu to access the full guide to interpreting all of the diverse sigils & glyphs found in the game :thumbsup:
Callum Schultz
08. Apr 2025 · 20:08 UTC
art goes hard
RizBleu
08. Apr 2025 · 20:13 UTC
i love the dice system !
Bea
08. Apr 2025 · 20:13 UTC
I liked the novel battle system! art was rad and I liked the sludgy vibe!
Cure
08. Apr 2025 · 20:27 UTC
So, uh, awesome game, but... kinda feels weird that you can just permanently disable every enemy with slime. In my entire run I only got attacked by the first enemy, then I got slime and just steamrolled the rest of the game. I basically skipped adding more items after I got a few decent ones, clicked skip on the events because they choices always seemed bad, and all the fights were just click on three random dice over and over until the enemy dies without being able to do anything.

I don't know, maybe I got a "lucky" run? But for a game with so much visual, audio, UI, lore, etc polish, it feels strange that the actual gameplay is just... get slime and win. I literally never lost any health, never had to take an event, and didn't take any items after the first three or four. I just kept grabbing mutations and basically speedrunning. Not because I was trying to speedrun, but because once I got slime it was already over for every enemy.

This is such a cool dicebuilder with so much going for it, I want to love it and I think I do, but I don't want to play it, which feels so strange, but yeah, slime just seems broken.
pocketoon
08. Apr 2025 · 20:29 UTC
the graphics and effects going on in here are SO fun and I love the concept! (also that title is excellent LOL)
HappyTrollAngus
08. Apr 2025 · 23:29 UTC
@cure You're absolutely right. There are some items/mutations that are hugely unbalanced.

By the time we had everything built, there wasn't much time for balancing, and we erred on the side of "too easy is better than too hard"

For a more balanced experience, it helps to think of the slime mutation and the arm warmers more as a cheat/debug mode, and ignore them unless you just want to breeze through.
Adamwigs
09. Apr 2025 · 01:30 UTC
The game looked awesome and I really liked the rhyming instructions! The character art was really well done! I agree with the others that the balancing was a little rough as we basically skipped all the fights and then at the boss just used slime, but the art and vibe is so good! It's really hard to balance a game in 3 days, so I hope you keep working on it!
LDJam user 278146
09. Apr 2025 · 07:27 UTC
I was instantly impressed with the 3D rotating dice. The art for all the enemies was really great. Took me a while to figure out that I had a "deck" of dice I was drawing from. It would have been good to have tooltips for all the different icons in the game, and to somehow label the dice so I don't have to rotate them to figure out what item they are.
fae.pdf
10. Apr 2025 · 09:52 UTC
Someone on the team played circadian dice I think :laughing: I really enjoyed the game. Absolutely adore the COMPLETELY UNHINGED energy. Special mention to the intro poem, I loved the vibe it brought to the title screen. The artwork is VERY horny lmao, but also; lesbians. So let's fucking go.

And the whole pipe world fever dream - i don't know if you've made other things in pipe world, but I think it's almost better if you didn't and just pretended like it's part of a whole cinematic universe, I love anything that does that, it's so funny.

Yeah the balance is completely out of whack, but it's very hard making a good, well-balanced roguelike in just 72h. Game is extremely easy. Slightly problematic is also the fact that the map doesn't have a really strong structure, and gives you a lot of freedom, so you can often piece together paths that are like, no combat encounters, and mostly high value floors (item trade, chests and mutations)

The game really really needs tooltips though, for a roguelike like that; really hurts the legibility. Like I pieced together from experience what every symbol meant, and the item evaluation wasn't very hard (especially once you find some arm warmers), but it was sort of in spite of the game's way to present the player with information?

Good effort though, I know in my flesh how hard it is to get balance and UX right, esp. in a jam. I had a fun time, great job! There's just so much personality to this! Very high marks all around, & thank you for the game!! :heart:

Made me yearn to go and play a few runs of circadian dice though...
ScoobySnacks
10. Apr 2025 · 22:22 UTC
finally jam entry for gooners like me
I really liked rotating 3d cubes
🎤 Gizmolo
11. Apr 2025 · 00:11 UTC
@scoobysnacks hey who are you calling a gooner here, friend :angry:
mdsalomon
12. Apr 2025 · 20:41 UTC
This game already gets 5 stars just for the arachnophobia mode. Amazingly impressive stuff for a game jam, some truly unreal polish, from the enemy portraits to the 3D dice. Hope you keep adding to it, as this could easily be a premium game.
🎤 Gizmolo
12. Apr 2025 · 21:02 UTC
@mdsalomon thank you my friend! The team is working on a post-jam version 2.0 as we speak and we're scoping out a Steam / mobile app store release as well! :nerd: