Funnel Knight by Kaspjej
- Press A or D to move.
- Press W or Space to jump.
- Press Left or Right arrow to attack.
- Press Enter to show next dialog or restart after death.
Funnel Knight
Funnel Knight is a 2D platformer, with medieval fantasy setting. You are a Knight of The Funnel House. Your father sent you on a journey to discover your destiny and bring fame on your house's name. One day on the road, you've heard a terrible scream, without much thought you run to help. Game was made using Godot, by Kaspjej and Onsz! Shoutout to everyone who found our little secret 🙂.
- Kaspjej: Code, Music, Sounds
- Onsz: Art, Writing
Version 1.1 Change Log
- Added Checkpoint
- Changed the colors of keys and doors
- Adjusted the position of few platforms
| v1.0 | https://kaspjej.itch.io/funnel-knight |
| v1.1 (post Ludum Dare) | https://kaspjej.itch.io/funnel-knight-v11 |
| Original URL | https://ldjam.com/events/ludum-dare/57/funnel-knight |
Ratings
| Overall | 374th | 3.636⭐ | 24🧑⚖️ |
| Fun | 356th | 3.477⭐ | 24🧑⚖️ |
| Innovation | 750th | 2.705⭐ | 24🧑⚖️ |
| Theme | 601th | 3.386⭐ | 24🧑⚖️ |
| Graphics | 110th | 4.341⭐ | 24🧑⚖️ |
| Audio | 124th | 3.909⭐ | 24🧑⚖️ |
| Humor | 95th | 3.833⭐ | 23🧑⚖️ |
| Mood | 400th | 3.619⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
It's a pity the wizard killed me immediately for *spoiler*, hoped it could actually be the hidden depth behind this :) so I've got move around a lot and jump. Also, some of the pits are not marked "danger" - would be great if I could find something on the bottom of those other than my death.
Still, good job!
I was also pleased with the sounds. The plot is funny, full of twists, I was especially pleased with the moment where you can jump over a bridge and get killed prematurely for your cunning :)
As for the downsides, I would add yellow and orange keys here - some people will have difficulty distinguishing these colors, leave either only yellow or only orange))
Bonus points for the bridge bringing me to the theme " Depth". Nice one.
Great polish and very good for just 72 hours! The controls feel very fluid. I have two complaints however. First of all, I found it a little irritating that when I died I had to restart that whole beginning segment with all of the dialogue and such, restarting at the start of the area where I fell would be a much better choice imo. Secondly, in this screenshot I uploaded I got stuck here. This jump isn't possible and if it is it's frame perfect, I can't seem to make it...

Great with all feedback! Sounds, particles, ui showing held key etc.
I was really missing a checkpoint after falling down the hole, I think it would be nice to spawn above the hole and lose one life instead. I understand the dark souls reference, but the part where you couldn't see the landing was a bit tedious.
In Hollow Knight you can fly down the camera a bit with the down button to see what's beneath you, I think that that would be really nice to have. I also think you could have had a lot more enemies, and then just give player more hp if needed for balance. I feel it was quite well paced though with just the platforming!
Well done!
If there's one thing I could point out, it would be I will happily exchange my *kingdom* for a checkpoint. It does feel very in the vein of those classic NES games to start you from there and it's not like, a super long game, but one death closer to the end just physically hurt my soul.
That said, it does have that "I get slightly further every time" thing that makes a challenging game like this good. I never feel the game is cheap, I just wasn't ready for that jump, or I need to sacrifice a hit or 2 to work out how this enemy behaves. I was also reminded of DOS with the colorful keys and doors, how Keen of you.
I've got a lot of feelings towards Funnel Knight, its original look sticks in the mind and it's packed with personality from the main character's various actions, to the sun's face to the "you died :(". Little gem of a jam entry.