Deep Bat Rage by shadow64
You are delving deeper...into your bat rage. You, uh, really don't like bats. Nuh uh. Nope. No, sir.
OH. Hey uh. You needed more? Oof. Look. This should have been more complete, but I had roofers show up and bash my ceiling for 3 straight days.
So ...yup. Honestly, it's mostly there, but the player can't take damage and the enemies just hang out, but I'm proud I got literally anything in.
I worked alone and made all the stuff, so hopefully that counts for something. Enjoy! Okay byeeeeeee!
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-bat-rage |
Ratings
| Overall | 701th | 3.15⭐ | 22🧑⚖️ |
| Fun | 600th | 3.125⭐ | 22🧑⚖️ |
| Innovation | 873th | 2⭐ | 22🧑⚖️ |
| Theme | 848th | 2.263⭐ | 21🧑⚖️ |
| Graphics | 580th | 3.35⭐ | 22🧑⚖️ |
| Audio | 312th | 3.5⭐ | 22🧑⚖️ |
| Humor | 260th | 3.275⭐ | 22🧑⚖️ |
| Mood | 477th | 3.5⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 22🗨️ |
But seriously thank you and yeah I couldn't think of another reason you'd be brutally wiping out bats that are literally doing nothing and it seemed like a silly way to use the weakness as a strength.
Thanks for playing and commenting! I'm looking forward to trying yours!
Even though bats don’t move, it’s still fun to play. The coin pickup sound is super satisfying.
Nice project with potential.
Sorry about the looping. Ugh. Not trying to pass the buck, but if you were playing the HTML build some of that may be due to how Godot handles sound in HTML exports. The Windows version uses an MP3 for the background music but HTML exporting requires OGG in order to loop. The Windows version is seamless, but the HTML one I just couldn't get it to line up before the deadline. May go back in and see if I can fix it but I try not to touch things after - even if this is really a porting issue.
As for the pitching, I would normally do a pass with an EQ to smooth things out a bit - will definitely do that if/when I update. Thank you!