Umbrage by jnur
Umbrage

Discover the secrets of a dangerous cave, with only your trusted umbrella by your side.
Gently float downwards to the depths

Use your dear umbrella to manouver around dangers

Perform mind blowing feats of agility

Controls:
W / Left: Move left
D / Right: Move right
S / Down: Dive downwards with your umbrella to break blocks, attack enemies and bounce on them
Space: Jump, hold to slow your fall
Credits:
Code, graphics: Me
Background music: SergeQuadrado via Pixabay
| Link | https://jnur.itch.io/umbrage |
| Link | https://github.com/JereNurminen/LD57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/umbrage |
Ratings
| Overall | 264th | 3.759⭐ | 31🧑⚖️ |
| Fun | 157th | 3.817⭐ | 32🧑⚖️ |
| Innovation | 410th | 3.276⭐ | 31🧑⚖️ |
| Theme | 503th | 3.583⭐ | 32🧑⚖️ |
| Graphics | 354th | 3.85⭐ | 32🧑⚖️ |
| Humor | 507th | 2.643⭐ | 30🧑⚖️ |
| Mood | 640th | 3.217⭐ | 32🧑⚖️ |
| Given | 20🗳️ | 41🗨️ |
Would have loved a little more leniency on death; starting over each time was rough. Nice work on creating a pretty solid platformer in so little time, though!
@based-on-life Thank you!
@clymm Thanks! I have to admit that I spent way too much time on the animations, so nice to hear that you liked them
I was also surprised to see that the levels were semi-random :D This gave it a flavour of variety which made every run feel fresh. I liked this compared to conventional platformers where you are always bashing your head against the same level (although I like those as well sometimes :P)
Really great job! This was a fun one :D
I had much bigger plans for the randomness that I didn’t have time to really flesh out, but it turned out well anyway as it did indeed make the level much more pleasant to repeat and retry, even if it just ~6 short segments that are arranged in slightly different orders.
Thanks for the feedback! I’m afraid that I can’t really give in depth tips on making simple graphics look charming, I’ve always done them mostly on vibes. For this one, I made the animations with a stick figure first and then fleshed it out until it looked somewhat natural. And for the hover & dive animations I positioned the umbrella first for each frame, since that’s the important part of the motion. In general I just tried to use as few colors as possible and slap outlines on everything to make them stand out.
Great work, one of the best I've played thus far!
@toilari Yeah I agree that checkpoints would be pretty important if it was longer. As it is, checkpoints - and especially some kind of HP system - would've IMHO made the game way too trivial to beat, but it's a hard balance to strike. My past LD entries have been way too easy, so this time I prioritized challenge a bit more. Thanks for the feedback!
@mayrakissa Heh, seems like that's a divisive topic then :sweat_smile: I wanted to keep the players at least a bit on their toes when they retry the singular, short level, but I do get your point. I'd personally find retrying the exact same level again and again from the start to be more frustrating, but the best option would obviously be to either go all-in on the procedural generation or do traditional levels with checkpoints and stuff. Thanks for the review!
The art is great, the mechanics are interesting. Ricocheting with an umbrella is cool but not very convenient, but you can learn how to use it. I like flying on an umbrella more.
The music is awesome, it really conveys the atmosphere! :о
And yes, I did it!

I think this would benefit from some checkpoints so you don't have to start over from the beginning when you die. The game would also benefit from some sound effects which would really tie everything together. Also I think the character could fall faster when _not_ using the umbrella. But those are mostly nitpicks, this is really well put together, thanks!