A Frog Can’t swim by Nicso

Description
A Frog Can’t swim is an action game where you will have to find a path to the final boss by modifying the depth of a lake. Kill mushrooms on your way to liberate lily pads that will serve you as platforms.
Controls
Gamepad
Left stick to move, right stick to orient your character and right button to swing your sword
Keyboard
wasd(or zqsd for azerty) to move, mouse to orient your character and left click to swing your sword
you will have to face projectiles then swing your sword to destroy them
This was initially a Compo game but I didn’t finished in time so I posted in Jam.
| Link | https://nicso.itch.io/a-frog-cant-swim |
| Original URL | https://ldjam.com/events/ludum-dare/57/a-frog-cant-swim |
Ratings
| Overall | 622th | 3.292⭐ | 26🧑⚖️ |
| Fun | 666th | 3.021⭐ | 26🧑⚖️ |
| Innovation | 617th | 2.979⭐ | 26🧑⚖️ |
| Theme | 561th | 3.458⭐ | 26🧑⚖️ |
| Graphics | 165th | 4.208⭐ | 26🧑⚖️ |
| Audio | 312th | 3.5⭐ | 26🧑⚖️ |
| Humor | 615th | 2.286⭐ | 23🧑⚖️ |
| Mood | 396th | 3.625⭐ | 26🧑⚖️ |
| Given | 37🗳️ | 26🗨️ |
My advice use the mouse for direction and the 'W' key for moving forward. Like Valheim, or World of Warcraft. Those are excellent controls.
Thanks for the play.
Anyway, the input event a.k.a controls is not easy to cope as it's does make the game object interaction harder to visualize exactly for someone like me. But overall I like the idea.
Good work overall, excited to see what you make next!
I would like more feedback from the game. I can see the fall, but when the projectile hits me, it is only visible on the game's HUD. Although I can say that the effect of reflecting projectiles with a sword is very juicy!
The controls and movement felt clunky, I would tweak there first. Make them be a little more smooth, also, syncing up the animation with the velocity and movement could help.
Another improvement is in the enemy interaction, just spammed sword in the direction of incoming bullets. Maybe make the player to have an attack speed (cooldown between attacks), but if so you should adjust the cadence in which the enemies attack. Boss felt too fast.
I like the the idea and were this is going :smile: