A Frog Can’t swim by Nicso

[raw]
made by Nicso for Ludum Dare 57 (JAM)

screen.jpg

Description

A Frog Can’t swim is an action game where you will have to find a path to the final boss by modifying the depth of a lake. Kill mushrooms on your way to liberate lily pads that will serve you as platforms.

Controls

Gamepad

Left stick to move, right stick to orient your character and right button to swing your sword

Keyboard

wasd(or zqsd for azerty) to move, mouse to orient your character and left click to swing your sword

you will have to face projectiles then swing your sword to destroy them

This was initially a Compo game but I didn’t finished in time so I posted in Jam.

Ratings

Overall 622th 3.292⭐ 26🧑‍⚖️
Fun 666th 3.021⭐ 26🧑‍⚖️
Innovation 617th 2.979⭐ 26🧑‍⚖️
Theme 561th 3.458⭐ 26🧑‍⚖️
Graphics 165th 4.208⭐ 26🧑‍⚖️
Audio 312th 3.5⭐ 26🧑‍⚖️
Humor 615th 2.286⭐ 23🧑‍⚖️
Mood 396th 3.625⭐ 26🧑‍⚖️
Given 37🗳️ 26🗨️

Feedback

LDJam user 282870
08. Apr 2025 · 14:17 UTC
The controls are difficult to master. If that is the point of the game then you succeeded. However, it makes game play a challenge.

My advice use the mouse for direction and the 'W' key for moving forward. Like Valheim, or World of Warcraft. Those are excellent controls.

Thanks for the play.
Anton Florey
08. Apr 2025 · 14:31 UTC
Impressive work for a solo project! I love the mood and level design. I was stuck for quite a bit, because I did not really understand the games mechanics. Plus the view of one path is obstructed by terrain obove, so it was a bit tricky to figure that part out :)
slow chaz
08. Apr 2025 · 14:46 UTC
I absolutely love the vibe and feel of this game. Audio is great too. Had fun exploring the level and water system.
hernandack
08. Apr 2025 · 14:47 UTC
I really like the idea and the visual tbh. It's like using advance shaders.
Anyway, the input event a.k.a controls is not easy to cope as it's does make the game object interaction harder to visualize exactly for someone like me. But overall I like the idea.
lea251
08. Apr 2025 · 14:52 UTC
Great Aestetics. I like the black and white look and how the graphics are made. The music is nice too. I like the progression of the riddle/fight. It's tricky, that the view of the path is blocked sometimes.
Keeta
09. Apr 2025 · 02:04 UTC
Love the look of the game. The concept and music are also very good. The movement was a bit slow, especially when I was walking between switches. If there was a final switch to get to the big mushroom, I couldn't find it.
floppynub
09. Apr 2025 · 04:14 UTC
Love the look of this one, its tough to make black and white look THIS good but you pulled it off. I found the movement to be too slow, but to your credit I never got stuck on anything and was able to traverse the entire level. I also massively appreciate the inclusion of volume sliders, that type of polish really makes a jam game stick out to me.

Good work overall, excited to see what you make next!
ArenAvgust
09. Apr 2025 · 05:49 UTC
The idea and visual soooo good, i will play it again. You guys made a such a greatfull game!
yangtuofeel
09. Apr 2025 · 05:59 UTC
Very interesting game, the depth of field effect of the screen is very good. I want to know what's attacking me? Is it a mushroom?
SurWeaver
09. Apr 2025 · 15:55 UTC
Very vibey game, good presentation!

I would like more feedback from the game. I can see the fall, but when the projectile hits me, it is only visible on the game's HUD. Although I can say that the effect of reflecting projectiles with a sword is very juicy!
DarkLumo
09. Apr 2025 · 16:00 UTC
The level was well design, and the ambiance effects were cool, but music did not accompany the mood at all.
The controls and movement felt clunky, I would tweak there first. Make them be a little more smooth, also, syncing up the animation with the velocity and movement could help.
Another improvement is in the enemy interaction, just spammed sword in the direction of incoming bullets. Maybe make the player to have an attack speed (cooldown between attacks), but if so you should adjust the cadence in which the enemies attack. Boss felt too fast.
I like the the idea and were this is going :smile:
Tenzz
12. Apr 2025 · 00:53 UTC
Nice game
Quinn
12. Apr 2025 · 08:59 UTC
Visuals are quite good. I appreciate that you didn't get pulled down into an obvious implementation of the theme. Gaemplay-wise I had an issue with sometimes being attack while obscured by the foreground.
nGryyyyy
12. Apr 2025 · 18:17 UTC
Nice visuals ! Level is well constructed. But I feel the music doesn't fit the theme ? Great game even tho, pretty impressive for a solo project, solid proposition, congrats !
PretendCoding
12. Apr 2025 · 23:12 UTC
Had a nice vibe and good music, graphics were nice.
LDJam user 395766
13. Apr 2025 · 20:32 UTC
The music was super cool, it give dynamism to the game. Graphism nice too but controls slides a bit... Nice for a solo game congrats ^^
LukeZ
14. Apr 2025 · 18:42 UTC
Music and sound are awesome, and the game concept is super neat. unfortunately the game is too dark for me to see after getting a bit into the hole, so i couldn't finish though.