Deeper into steel by Arsmih24
We play as a stalker who is looking for various valuable things in this world of war. One day, he finds an old, abandoned robot. In pursuit of interest, he wants to explore it. Moving into the depths of the robot, he learns its history and the person who lived in it. He wants to go down into the depths and try to launch the core of this pile of metal.
A hint for the combination lock: if you look at the letters highlighted in red, you can make up a word starting with T.
| Link | https://ars24.itch.io/deeper-into-steel |
| Original URL | https://ldjam.com/events/ludum-dare/57/deeper-into-steel |
Ratings
| Overall | 583th | 3.344⭐ | 34🧑⚖️ |
| Fun | 656th | 3.047⭐ | 34🧑⚖️ |
| Innovation | 649th | 2.922⭐ | 34🧑⚖️ |
| Theme | 632th | 3.313⭐ | 34🧑⚖️ |
| Graphics | 39th | 4.571⭐ | 37🧑⚖️ |
| Audio | 369th | 3.379⭐ | 31🧑⚖️ |
| Humor | 434th | 2.796⭐ | 29🧑⚖️ |
| Mood | 146th | 4.031⭐ | 34🧑⚖️ |
| Given | 27🗳️ | 46🗨️ |
The graphics and animations are really nice! But the lack of sounds is really depressing.
I see potential here, but the bugs prevented me to of playing or enjoying the game.
Either way, amazing art and cool music, definitely great potential here.
The beginning is a bit drawn out, there is no button to scroll through the cutscenes and the transitions between levels are also quite long.
The puzzles are great, the tutorial gave enough information to sit and think, but at the same time not to rack your brains. There was not enough interaction on the 3rd level, perhaps it would be worth adding more places with electricity.
The work itself is solid, the music perfectly suits the atmosphere, the text is written beautifully - it is pleasant to read! The work is super!!!⭐️⭐️⭐️
My biggest issue is lack of feedback with what is interactable. I think the press E is super to have there, but I think more is needed. In the first level it took me a while to realize the button on the shelf wasn't some books. And I didn't understand that the ladder was a ladder (I thought it was just some background art showing how much you rotated the cogwheel). I think it would be good with maybe a thick outline on every thing that's not just environment art. So that would be the walkable ground (only really needed in third level, but for consistency), the cog wheel, ladder, the puzzle panel in the second level etc. Same goes with the sliding puzzle. I didn't understand I was looking at a sliding puzzle at first, but if I had some indicator when hovering over a movable piece I would have gotten it a lot quicker. Oh yeah and on the x-button in the puzzle screen ( @martta ). I think also a nice "click" would be great when solving the cogwheel.
I also had a hard time figuring out that you needed to keep boxes/balls in radius of the player. This goes together with my precious point, but in the first level I thought that the box was colliding with the pillars, and I tried to get in though the gap in the environment art above it. Maybe it would be better if you'd just drop what you holding if you drag it out of the radius, I think I would have realized what was going on quicker then.
Some smaller points here, but I really think the intro should swap pictures on click instead of a timer. I tried walking to the left in the first level before realizing that the button was a button, and got stuck outside the map. So I needed to start over, and the intro was quite annoying then. Also, I think a language puzzle is a lil bit dangerous in a global game jam. Anagrams if you don't speak English well can be hard, and it took me a little time to get the answer just because I couldn't write "Technician" instead of "Technic". I must say that having the T capitalized was really good design though.
Please don't take this feedback as criticism, over all I think it was a nice game and a nice change of pace from some of the other ones. You did a great job! :D
Thank you for your feedback!!! It's quite detailed, and we agree with some points ourselves, but we were rather limited in our capabilities due to our lack of experience, so there are still mistakes. Regarding cut scenes, you can skip them by pressing enter.
I'm also a big fan of Sally Face!!! I'm glad that this fandom is still remembered. Thank you for your feedback!!!
Thanks for your comment!!! As for the box, it sometimes lags on some devices, I have a weak laptop, unfortunately, this problem happens on it from time to time.
The art is really nicely done with so many details. But so much detail lead to me having to look up sometime for the first button and was initially wondering was something just broken (happens with jam games).
I kinda liked the long transition in the "elevator" but it was missing somekind of visual, would have made it 10x nicer.
Nicely done keeping the style well cohesive with so many people working on it.
Очень красиво нарисовано, но у меня вопрос - вот эту головоломку пройти можно? Просто у меня ничего не работает на ней. Это баг или фича?
А в остальном - молодцы, интересно было бы посмотреть полную версию ^_^
Ничего страшного, буду ждать конечную версию с исправленными багами ^_^