Temple of Hands by coyotethursday

Journey into the forbidden Temple of Hands and brave the polyrhythmic wrath of its angelic residents.
Features: - Challenging rhythm gameplay centered around polyrhythms - Otherworldly divine music - Lots of hands
If you're using wireless headphones and the timing seems off, try switching to speakers or a wired connection. I noticed that on some wireless devices the latency is high enough to throw off the rhythm

Tips: - You only take damage if you attempt to replicate the pattern. If you sit and do nothing, you won't take damage (but you also won't progress). You can watch the pattern loop a few times before attempting it - The halo spinning around the resident's head can be used as a metronome - If you struggle a lot with a pattern, try getting the hang of one hand first and then introduce the other - You won't have to restart the level if you lose all your fingers
* Playthrough (for if you're having trouble beating the level but still want to see all the boss's phases): *
https://youtu.be/pvA9mcjW1NI
Bugfixes: - 4/7/25 8:54 PM: Fixed bug involving tempo halo not reacting properly to beat changes in second half of level
Use Mac and Linux builds at your own risk; I don't have the hardware to test them.
Ratings
| Overall | 127th | 3.975⭐ | 22🧑⚖️ |
| Fun | 108th | 3.925⭐ | 22🧑⚖️ |
| Innovation | 23th | 4.275⭐ | 22🧑⚖️ |
| Theme | 749th | 2.9⭐ | 22🧑⚖️ |
| Graphics | 229th | 4.075⭐ | 22🧑⚖️ |
| Audio | 12th | 4.425⭐ | 22🧑⚖️ |
| Mood | 20th | 4.425⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 27🗨️ |
Hitting the beat was a bit difficult for me personally, it could use some difficulty modes I guess
I think the difficulty is perfect, especially as its mostly optional considering the game allows you to engage at your own pace. Cool stuff all around.
I feel like there is some input-lag for the instruments and / or the sound files have a slight bit of silence at the start which makes the notes a bit hard to hit. But for a one person project I am definitely impressed!
The atmosphere has been donce nicely, as well, mostly because of the dramatic music, the hectic movement of the circle and the weird hands.
Stay awesome!
I do feel like it was a bit harder than it should have been to see the pattern. Once I got it, I often found myself saying "oh that's it? It looked way more complex." Maybe during the demonstration phase, rather than the hands just appearing, they either translate in from the side or something a quarter or half second before they are played, letting the player know that it's about to hit. And then maybe no hands at all for the player's input phase? I'm not sure it that would do it, I just found that my brain was hurting trying to recognize the patterns.
Great job though, once I got each pattern the game worked perfectly, so the difficulty was all on me, the game felt very well made and responsive to control.
Reading the comments, I didn't realise there was a demonstration period either. My biggest critique in general is just a lack of feedback and player guidance. The biggest thing I'd advocate for more than anything, is a live timeline showing how far through the pattern we are. I appreciate it might detract from the challenge a little, but trying to figure out where the pattern even begins is not an aspect of the challenge I personally enjoy. For example, if that halo in the background perhaps filled up like a loading bar, to show how far through the pattern we are, resetting again when it reaches the end? I think that alone would have helped a tonne with the playability, at least ot me!
In general though I think this is an awesome, stylish entry, and I hope you get enouhg votes to get a ranking!
EDIT:

Nice, that felt great. If you add steam achievements I'll go for hitless ^^