Yet Another Game About Digging A Hole by AploveStudio

Just another game about digging a hole. That's it.
| Itch | https://aplovestudio.itch.io/yet-another-game-about-digging-a-hole |
| Original URL | https://ldjam.com/events/ludum-dare/57/yet-another-game-about-digging-a-hole |
Ratings
| Overall | 107th | 4.021⭐ | 26🧑⚖️ |
| Fun | 171th | 3.792⭐ | 26🧑⚖️ |
| Innovation | 531th | 3.109⭐ | 25🧑⚖️ |
| Theme | 20th | 4.438⭐ | 26🧑⚖️ |
| Graphics | 399th | 3.75⭐ | 26🧑⚖️ |
| Audio | 332th | 3.458⭐ | 26🧑⚖️ |
| Humor | 140th | 3.646⭐ | 26🧑⚖️ |
| Mood | 232th | 3.891⭐ | 25🧑⚖️ |
| Given | 7🗳️ | 7🗨️ |
I also haven't played "the digging game" so it was new to me.
Would have liked a full screen or resize window option but overall amazing work!
1. How did you achieve the digging effect? I dug quite a deep hole but never ran into performance issues.
2. I got to a point where I strongly believed was the end, and that there were no hidden secrets. Earlier in the game I realized you could right-click to add dirt, but it was kind of slow progress. Was it possible to climb up at that point?

P.S. since I didn't see it mentioned anywhere, Q to open the store and E to cycle through your inventory
Still, this game was therapeutic, and then it started to echo my own thoughts about games and media in general
I think my only complaint is that it's extremely easy to miss the tutorial book. As a result I kinda just kept digging without any upgrades for a good while
I do agree with pretty much everything you had to say, including the ( what I'm assuming was the ) last book
You have a cool way of expressing your feelings through your games. Something I wish I could do as well. Great stuff
This is art.
You did well, bro.
You did very, very well.
First of all, wish you all the best on the tough way of game development. Sometimes, it is really hard to do what you do; a career has various moments.
But I really believe if we do something really good what resonates with a lot of people - it will be valued.
Marketing is still a thing, and you should understand what and why will be attractive to people in your game concepts, how to show your idea.
I think if you do well, you will get appropriate results.
Still, personally, I love digging into various game ideas that performed worse or better, but it is a part of professional deformation.
Despite my interest, I can not recall in my mind when game design was flawless and still the game was unsuccessful. Something is always a bit off or not in the interest of the target audience, or tedious, or over-sophisticated.
As a game design consultant, I always was able to pinpoint such stuff.
At the end of the day, the game can be just released at the wrong time and fail from marketing side or become good too late after betraying players' expectations earlier.
We just have to learn from our mistakes over and over.
I hope you will feel better soon!
I would love to learn how to make such a mechanic so quickly.
Anyway, pretty crazy of a scale you managed there, really cool game, only thing that feels like it needs some improvement is the lightning and the flash light. Sometimes the shadows made no sense and it was hard to see, but I know how those things can be a pain to fine tune and implement.
No idea what the other game that keeps being mentioned here is, though I imagine it has something to do with digging a hole.
I liked all the notes and interesting things to find. I definitely missed a lot.
At least the cake wasn't a lie.

Seems to be some weird issue with the lighting in some of the deep rooms, and the lack of texturing around this large area makes it hard to tell if you are actually moving.
I told some of my friends about it and created a [post](https://ldjam.com/events/ludum-dare/57/drowning-simulator/give-a-few-rates-to-this-guy-please) to get some attention.
Keep doing good stuff, man, and don't give up! I hope more people will see your works! Good luck!