Lust4Life by hirqshi

Work off your debt to a mega-corporation in the mines leading into the depths of the planet in an unnamed system on the edge of the world. WASD to move SPACE to jump RMB - pickaxe LMB - throw item E - pick up item SHIFT - run

| Link | https://hirqshi.itch.io/lust4life |
| Original URL | https://ldjam.com/events/ludum-dare/57/lust4life |
Ratings
| Overall | 181th | 3.879⭐ | 35🧑⚖️ |
| Fun | 293th | 3.591⭐ | 35🧑⚖️ |
| Innovation | 307th | 3.47⭐ | 35🧑⚖️ |
| Theme | 90th | 4.242⭐ | 35🧑⚖️ |
| Graphics | 37th | 4.576⭐ | 35🧑⚖️ |
| Mood | 90th | 4.152⭐ | 35🧑⚖️ |
| Given | 25🗳️ | 49🗨️ |
Забавно! На некоторых этажах не было рядом штуки, которая перерабатывает камни, поэтому я просто спускался ниже, ибо стремался отходить далеко от лифта. Там темно, как в жопе негра, я б наверняка заблудился ^_^ В итоге на второй день выплатил долг.
Прикольная игрушка ^_^
I would have been happier if there wasn't a timer to worry about and I just got to keep digging instead of getting pulled back out every couple of minutes.
The only gripe I had is picking up items felt pretty finicky. I think the items themselves still had physics attached to them and were hitting things near me, like other rocks, etc, and then falling out of my hand. I'd expect having to walk to an item then interact with it I would now be holding it until I press the button to let it go, not just accidentally getting it knocked out of my hand. One rock I had to pick up like 6 times to move it about 3 feet to the crusher thingy because I kept dropping it.
Still, other than that, this was a really solid entry and I enjoyed it a lot.
Bonus points for using Godot AND making a Linux build so I didn't have to run it inside Bottles :laughing:
Great work!
That said, it was a cool experience, and the art style is beautiful!
There’s definitely a lot of potential for improvement with meta progression😛
The Windows builds don't seem to have the issue I was having (I played them under Linux using Bottles to run Windows game on Linux)
When I run the Linux build, I still notice the same thing, except I don't think it's actually the physics, I think it's just very picky about whether or not I pressed the button to pick up the, what I'm gonna call "coal" piece. Like, if I am still moving AT ALL from walking towards it when I press the E key to pick it up, it only works correctly maybe 40% of the time, the rest of the time it starts to animate like I picked it up but then it falls back to the ground.
Maybe it's registering the input twice for some reason, like I pick it up then immediately drop it? Again, I'm on the same machine on the same OS as where I played both of the Windows versions and between Windows and Linux builds it feels very different on registering that I picked up an item. Hopefully this helps if you're looking to troubleshoot it further.
Also, the Windows Jam version didn't have any sound for me, but the post-jam version did, is that correct or was that a weird bug also?