foo(): bar(): foo() by Game Endeavor
A recursive logic puzzle game where you program a robot to navigate obstacles.
| Link | https://game-endeavor.itch.io/foo-bar-foo |
| Original URL | https://ldjam.com/events/ludum-dare/57/foo-bar-foo |
Ratings
| Given | 0🗳️ | 0🗨️ |
A recursive logic puzzle game where you program a robot to navigate obstacles.
| Link | https://game-endeavor.itch.io/foo-bar-foo |
| Original URL | https://ldjam.com/events/ludum-dare/57/foo-bar-foo |
| Given | 0🗳️ | 0🗨️ |
If I have only one move_forward it takes the item, but if there are more (like in the screenshot) it doesn't take it?

I think this game is pretty cool though, and a good fit for the theme.
The UI is a bit awkward though, a lot of clicking to configure things and tiles can get removed if you accidentally drag them on top of existing commands. Would be neat to have an easier way to reposition the input/outputs -- something like ctrl+drag or mousewheel.