foo(): bar(): foo() by Game Endeavor

[raw]
made by Game Endeavor for Ludum Dare 57 (JAM)

A recursive logic puzzle game where you program a robot to navigate obstacles.

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dstoc
08. Apr 2025 · 11:59 UTC
![2025-04-08_21-57.png](///raw/f3c/36/z/6b56d.png)

If I have only one move_forward it takes the item, but if there are more (like in the screenshot) it doesn't take it?
🎤 Game Endeavor
08. Apr 2025 · 13:42 UTC
@dstoc I'm unable to reproduce the issue. Is there any more context on what else is happening? The level, how you setup to get to the item, etc.
dstoc
08. Apr 2025 · 23:34 UTC
It was on the third level, I was able to reproduce it just now:

![2025-04-09_09-33.png](///raw/f3c/36/z/6b94a.png)

I think this game is pretty cool though, and a good fit for the theme.

The UI is a bit awkward though, a lot of clicking to configure things and tiles can get removed if you accidentally drag them on top of existing commands. Would be neat to have an easier way to reposition the input/outputs -- something like ctrl+drag or mousewheel.
🎤 Game Endeavor
09. Apr 2025 · 16:52 UTC
@dstoc Thanks! :D You have to be standing on the bomb, so it would be step, bomb, step. :) I should add a "no item to pick up" notification in the bottom right corner, good find.
Mikan
10. Apr 2025 · 11:02 UTC
Beat it! Interesting automation puzzle game.
Mikan
13. Apr 2025 · 22:10 UTC
My playthrough: https://youtu.be/7KGf9gLBI7M