Relic Rift by tetrapteryx

Explore a weird alien tower in space.
Tools:
- Engine: Godot
- Art: Aseprite
- Sound: jsfxr
- Music: Beepbox
- Color Palette: PurpleMorning8 by Sarahboev
- Fonts by VEXED
Post-jam update: made an attempt to fix a window scaling bug.
| Link | https://tetrapteryx.itch.io/relic-rift |
| Link | https://github.com/baconsaur/ludum-dare-57 |
| Original URL | https://ldjam.com/events/ludum-dare/57/relic-rift |
Ratings
| Overall | 205th | 3.842⭐ | 21🧑⚖️ |
| Fun | 329th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 78th | 4.026⭐ | 21🧑⚖️ |
| Theme | 304th | 3.895⭐ | 21🧑⚖️ |
| Graphics | 204th | 4.132⭐ | 21🧑⚖️ |
| Audio | 174th | 3.789⭐ | 21🧑⚖️ |
| Mood | 318th | 3.763⭐ | 21🧑⚖️ |
| Given | 2🗳️ | 4🗨️ |
Maybe add an exe version of it ?
Talking about the game itself, I really loved it but I found some mechanics confusing or poorly explained. Perhaps a tutorial might've helped?
The graphics and audio go really well together to create a sort lonely / forboding feel. It does definitely take a bit of time to figure out how everything fits together but in some ways I think that actually plays as a strength as it sort of adds to the sense of exploration and being on this quest for understanding this strange alien tower.
Thanks for finding a workaround @morepixels!
I only got a hang of the game mechanics mid way through, so a tutorial would be nice.
I will ask what the point of auto pathing tiles are since they only do things you would of done anyways as there's no penalty to clicking a blank space
They're also useful for dramatic reveals, I guess 😅
At the same time the minimalistic graphics and the great soundtrack produce a nice atmosphere. Great work!