Relic Rift by tetrapteryx

[raw]
made by tetrapteryx for Ludum Dare 57 (JAM)

screenshot.png

Explore a weird alien tower in space.

Tools:

Post-jam update: made an attempt to fix a window scaling bug.

Ratings

Overall 205th 3.842⭐ 21🧑‍⚖️
Fun 329th 3.526⭐ 21🧑‍⚖️
Innovation 78th 4.026⭐ 21🧑‍⚖️
Theme 304th 3.895⭐ 21🧑‍⚖️
Graphics 204th 4.132⭐ 21🧑‍⚖️
Audio 174th 3.789⭐ 21🧑‍⚖️
Mood 318th 3.763⭐ 21🧑‍⚖️
Given 2🗳️ 4🗨️

Feedback

Doomky
08. Apr 2025 · 09:06 UTC
Hey! I think there is an issue with the game I cannot put it in fullscreen and the window is cropped...

Maybe add an exe version of it ?
MorePixels
08. Apr 2025 · 10:50 UTC
To anyone having problems seeing the game, zooming out the window in chrome all the way made it visible for me!

Talking about the game itself, I really loved it but I found some mechanics confusing or poorly explained. Perhaps a tutorial might've helped?
JHax
08. Apr 2025 · 11:32 UTC
Thanks to @morepixels for the tip about zooming in!

The graphics and audio go really well together to create a sort lonely / forboding feel. It does definitely take a bit of time to figure out how everything fits together but in some ways I think that actually plays as a strength as it sort of adds to the sense of exploration and being on this quest for understanding this strange alien tower.
🎤 tetrapteryx
08. Apr 2025 · 15:26 UTC
@doomky I couldn't reproduce the cropping/scaling issue, so I'm not sure if it's fixed, but I tried everything I could think of to make the scaling more flexible. If you get a chance to try again, let me know if you're still having any problems with it!

Thanks for finding a workaround @morepixels!
MorePixels
08. Apr 2025 · 15:53 UTC
@tetrapteryx Yep, the size issue is fixed! Beautiful looking game, and I replayed it and took another look at the instructions! Much easier to understand now that I had some to think about it, and a very fun puzzle game! Amazing atmosphere too!
buckmeister
08. Apr 2025 · 18:25 UTC
I really enjoyed the game! Was fun discovering what to do and how to play. Kudos!
slow chaz
08. Apr 2025 · 18:27 UTC
Wow this is gorgeous! Very satisfying to click the tiles especially with the SFX. Challenging puzzles, well done!
Anton Florey
08. Apr 2025 · 18:36 UTC
Great game with the perfect amount of levels :)
I only got a hang of the game mechanics mid way through, so a tutorial would be nice.
Wolfier
08. Apr 2025 · 18:40 UTC
I liked it a lot, you did a really good job with your art.

I will ask what the point of auto pathing tiles are since they only do things you would of done anyways as there's no penalty to clicking a blank space
🎤 tetrapteryx
08. Apr 2025 · 19:27 UTC
@wolfier Thank you!! Those tiles trigger every adjacent tile, blank or otherwise. I know there's one in level 7 that can blow up the whole level, but that might be the only really dangerous one that made it into the final game.

They're also useful for dramatic reveals, I guess 😅
Wolfier
08. Apr 2025 · 20:18 UTC
oh i didn't know that, I assumed they could only activate itself or the egg.
LDJam user 321333
09. Apr 2025 · 23:09 UTC
Nice little puzzle game! I liked all of it, art, audio, idea, mechanics! Only slight issue I had (often the bane of LD puzzle games) was the balance. Level 5 (I think it was--that's my other modest complaint, the level number didn't show on screen during play, only flashed briefly at the end) felt like I solved it on accident or with little brainpower because it was introducing the auto tile mechanic. It happened so quickly I didn't really pick up on what had happened until I happened a few more times in later levels. Maybe you didn't design for the levels to get harder, only more complex, but level 5 felt like I wasn't being challenged with the previous mechanics, only introducing the new mechanic. Even so, I *did* like how you added new mechanics with each puzzle, and the overall design was great.
poboy
10. Apr 2025 · 06:33 UTC
Really interesting puzzle game! Had fun trying to understand the various tiles and mechanics. Never seen anything quite like it and I think the design of it is really innovative.
ScoobySnacks
10. Apr 2025 · 08:32 UTC
I love the game feel and sound and the simple art, it's fun to click the tiles. But honestly i didn't get the rules.
OadT
18. Apr 2025 · 12:44 UTC
Wow, this is an interesting puzzle with very abstract rules. But you managed to communicate these rules without an explicit tutorial! The only mechanic I had problems with was the stability. In the last level I went game over quite a while because I of it (and because I wanted way too many scans :smile:

At the same time the minimalistic graphics and the great soundtrack produce a nice atmosphere. Great work!
Fireye
23. Apr 2025 · 03:21 UTC
Super fun and yet super frustrating! (in a good way I promise!). I gasped audibly a few times playing. Good stuff :)
VerttiXPertti
23. Apr 2025 · 07:58 UTC
Felt like most of the time I was just guessing what would happen but I did manage to beat the game and it had some cool moments for sure