Abyssmall by VladImperator


About
Abyssmall is an exploration game where you've been tasked to examine anomalous depths of the ocean. Not only that but the funds for the mission ran out quickly and you need to gather money to continue the mission yourself.
Development
The game was developed on my own game engine written in C#. There were many complications and last time fixes, like the game not rendering on nvidia graphics cards but at last here it is.
System requirements
- Vulkan 1.3 capable graphics card
- Windows x64
Game's executable file is Depths.exe

| Original URL | https://ldjam.com/events/ludum-dare/57/abyssmall |
Ratings
| Overall | 193th | 3.859⭐ | 34🧑⚖️ |
| Fun | 146th | 3.839⭐ | 33🧑⚖️ |
| Innovation | 351th | 3.387⭐ | 33🧑⚖️ |
| Theme | 81th | 4.266⭐ | 34🧑⚖️ |
| Graphics | 325th | 3.891⭐ | 34🧑⚖️ |
| Audio | 225th | 3.677⭐ | 33🧑⚖️ |
| Humor | 445th | 2.776⭐ | 31🧑⚖️ |
| Mood | 346th | 3.71⭐ | 33🧑⚖️ |
| Given | 36🗳️ | 55🗨️ |
I absolutely love everything else about this though.
I will point out that pearls are functionally useless as things become to expensive to really justify going for them over other things. This by extension makes the hook upgrade a bad upgrade.
Also nice to see a fellow custom engine dev! You love to see it!
Some of the text in the tutorial could be simplified. The flavour is neat but it does make it harder to know what information is important to know for playing the game.
I have to admit - I forgot the goal immediately lol. Having a little text reminder in the corner of what you're trying to do might help with that?
The overall mechanics of the game felt good. Swimming around felt a little clunky but as you get upgrades it felt better which I think is actually good in terms of progression. Good sound effects. The visuals were pretty solid.
Having some music would be nice to give some atmosphere as you're moving around.
Fun game!
As the other mentioned, the visuals are great. I like the main character. His suit and swimming animation remind me of a penguin, which is nice.
The sound effects contributed to the atmosphere of the game.
After my first dive, I also ignored the pearls, because they were so cheap. Thus the hook upgrade was not needed. On the other hand, the other upgrades felt important and you could feel your character becoming better. I think having some obstacles or enemies would improve the gameplay.
The hook and the overall controls felt very good. The screen turning dark without oxygen was a nice touch and I also appreciate that you added a UI scale, because my monitor is quiet big and thanks to this feature I could read everything well. Congrats to this game! :)
Addictive, nice upgrade mechanic in combination with cave exploration.
I reached the end (although there was not enough oxygen to go back)
As a Dave the Diver Fan i fell in love. Like some other comments i have to say that the pearls get more useless as the game progresses. But great work! Love the gameplay!
P.S: The ending was sad... :(
Nice art and progression.
I encountered a minor bug: as I was swimming up (away from the platform) I released hooks very close to the surface and Ancient Tablet with its momentum flew off into the air and stayed there, being unretrievable.
I just think it needs some tweakings. Prices rise extremely fast, there's a lot of pearls on the map, and their value is worthless. The early paths are very small, moving through them is annoying because you get stuck pretty easily, specially when you're on a rush. It can be quite annoying having to go back up every 10 seconds, specially when you're just starting. Finding my way down to the bottom was also very frustrating, because there are a lot of dead ends, and everytime you find a dead end, it's almost time to go back up, so it's really hard finding the way having to go back up everytime.
Anyways! Managed to complete it, after passing the first half I just went for it, I ignored every collectible below 50mts and luckily got on the right path.
This is a very good entry!
The only suggestion, I had no way to exit the game. I had to use Task Manager to kill the process.
Did you use Microsoft's Framework because your folder looks like Stardew Valleys with all the dlls.
It is too bead that a great game like yours may never make it commercially because there is really no way to get the word out how good the game is.
Thanks for the great play