Diggidy Dig Dig by UntitledQ

[raw]
made by UntitledQ for Ludum Dare 57 (JAM)

Balatro meets Mining and Crafting. Combine material and shape cards to build tools and get to excavating! Find and purchase more cards and perks until the Earth is no match for you. There are over 20 recipes and 10 different tools to discover, if you pay attention to the wiggling cards.

Controls: Mouse only. Scroll wheel mandatory.

Unfortunately, we did not quite manage to finish and as a result you will neither meet victory nor defeat.

Screenshots: 3.png

2.png

4.png

Ratings

Overall 173th 3.891⭐ 25🧑‍⚖️
Fun 115th 3.913⭐ 25🧑‍⚖️
Innovation 173th 3.761⭐ 25🧑‍⚖️
Theme 104th 4.217⭐ 25🧑‍⚖️
Mood 608th 3.295⭐ 24🧑‍⚖️
Given 28🗳️ 22🗨️

Feedback

SiilicaC
08. Apr 2025 · 23:31 UTC
Honestly really fun one of the few games i'd actually want to just keep playing really appeals to my sense of "must collect" good job!
Gaverion
08. Apr 2025 · 23:53 UTC
Really neat idea, would be cool to see what you could do with it if you had more time!
tiar
09. Apr 2025 · 04:09 UTC
It's a pretty neat idea. The only problem is, it becomes an idle game pretty soon, and it's not really a deckbuilder the way I understand deckbuilders (for example there are no mechanics to trash the card, and it would not be really beneficial either). Also it wasn't really clear what's the difference between getting an iron surrounded by soil, or getting an iron card. Or maybe that iron was just money, too? Anyway, it was still enjoyable for some time, very good job for a game jam.
icks
09. Apr 2025 · 19:34 UTC
Those are paper cards, you should try making a fire @tiar, perhaps by rubbing some coal :-)

We had great plans for adding even more deck manipulation, alas, there was too little time!
mollusk
09. Apr 2025 · 21:55 UTC
Cool game, it froze on me after a couple dozen cycles through the deck. would love to play a finished version with an ending!
LDJam user 282870
10. Apr 2025 · 01:11 UTC
I really liked the game. You have the beginnings of a really good game. You should take whatever ideas you have now and finish it.

Make sure you have clear documentation and maybe a video for example pay as the game is a little complex.

Thanks for the play
gamescodedogs
10. Apr 2025 · 09:52 UTC
Very nice work, like how the shovel works automatically!
Maskrosen
10. Apr 2025 · 18:37 UTC
Interesting and quite unique idea. Good job!
Kamuniaft
12. Apr 2025 · 10:37 UTC
Awesome mechanic - very addictive. I’d love to see it developed further, I would definitely play it! :D The way discard button works is not obvious - at first I decided it is bugged, so I just restarted several times after I softlocked myself. Only then I realized you actually need to select cards to discard them. Also would be nice to be able to utilize all your hand during the turn - say, I have 2 coppers and 2 flats in a hand, feels unfair that I only can make 1 shovel. I mean, it doesn't influence anything in the long run currently, cause you can't lose, but adds ability to play maximizing your utility anyway :D Great job creating the game, folks!
Defrag
13. Apr 2025 · 17:15 UTC
Well done effort at combining digging with deckbuilding! This didn't play out the way that I initially thought it might. I figured out the combining of ingredients pretty easily, although I didn't understand the real purpose of chisels. I thought it would let me skip some pointless shoveling, but I couldn't seem to start shoveling in the little nooks that I chiseled out. Is that a bug or intentional?

![snipbo.PNG](///raw/7bd/83/z/6c25f.png)
Texugo
13. Apr 2025 · 18:57 UTC
This is a really nice idea and I would love to see it finished! Great game
Volkolak
14. Apr 2025 · 09:36 UTC
The controls are nice, the gameplay is interesting, it's addictive. At some point, at one of the stages, it started giving out one card at a time, which didn't allow you to craft anything further. Overall, it's a cool thing!
Aleksey4adoff
14. Apr 2025 · 10:40 UTC
realy deapths!
Infernaton
14. Apr 2025 · 11:40 UTC
Really addictive game I swear.
The only issue I have, is with the drill. THe facing is only based on the block we point, and not on the face of the block, and by default, it will point and the side if possible.
Ryano
20. Apr 2025 · 04:46 UTC
Great start to a game. Very addictive and really on theme!
emir
22. Apr 2025 · 11:43 UTC
really fun game
Jacky San
22. Apr 2025 · 16:02 UTC
This a rather addictive design, well done ! :heart: