Pushing Forward by KeithSwanger
You play as a therapist navigating the mind of a hero that is going on an adventure. Explore their mind and press the right buttons to help them succeed on a journey through a cave full of enemies.
This is you:

And this is the hero:

Keep their stats full by pressing the button of matching color!

Plays well with keyboard or Xbox controller:
Xbox Controls:
Left Joystick: Move
A: Jump
B: Speed up the hero
Y: Progress dialog
Keyboard Controls:
A and D: Move
Space: Jump
Tab or Right-Click: Speed up the hero
Enter or Left-Click: Progress Dialog
| Play In Browser | https://keithswanger.itch.io/pushing-forward |
| Download for Windows | https://keithswanger.itch.io/pushing-forward |
| Original URL | https://ldjam.com/events/ludum-dare/57/pushing-forward |
Ratings
| Overall | 721th | 3.104⭐ | 26🧑⚖️ |
| Fun | 711th | 2.913⭐ | 25🧑⚖️ |
| Innovation | 393th | 3.313⭐ | 26🧑⚖️ |
| Theme | 585th | 3.417⭐ | 26🧑⚖️ |
| Graphics | 661th | 3.125⭐ | 26🧑⚖️ |
| Audio | 543th | 2.542⭐ | 26🧑⚖️ |
| Humor | 533th | 2.587⭐ | 25🧑⚖️ |
| Mood | 802th | 2.771⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
I do think that the pacing could use some work. I died on the very last level and starting all the way over didn't feel enjoyable.
A little bit of variety could have _really_ put this over the finish line. Perhaps as the adventurer went to new levels and faced new challenges, new obstacles could pop up for the therapist. That would introduce some challenges as previously-traversed paths would become more dangerous or impossible, requiring you to navigate a different way.
Great work! I think you have a solid concept here that could be iterated on and polished up for a really cool post-jam project!
I have to admit though, that I really had no clue what I was doing for the first two levels. After that I thought it would get boring, but since I could speed up the adventurer and had to think ahead for the last levels it was actually kind of fun and a bit intense towards the end!
Nice graphics, nice walking sound audio. Gameplay wise I just wished there would have been some changes to the level, like maybe an elevator platform that unlocks.
Great entry, really enjoyed myself!
@lexi My best time is around 4:35!
Thank you for playing :)
well done!
I played a couple levels before I remembered to record so I already had some idea of the level and the gist of the gameplay before this video starts.
https://youtu.be/01zZTcijefI
I think more convoluted paths with changing complications on the way would've made the platforming part a little more interesting. There were points where I just kind of sat there and waited the hero to do their thing, made my rounds to refill the stats, repeat until end. I will say, you nailed the nuance of the jump, it's slow enough that I could confidently do precise jumps, but not sluggish enough so as to feel overly floaty. There's a delicate balance in there and you definitely got it.
I have no idea if this was the only sound that made it into the game, or if sound wasn't working for me, but the only thing I could hear were walking sounds. Granted, those are important and really adds something to the overall feel of being in a body. I just want to be sure I got the whole library of audio you intended / had time for. Some music and additional sounds would definitely finish the job for establishing a mood for the game.
I took a critical direction with my thoughts, but I enjoyed my time here. There's potential to establish real atmosphere here and all kinds of directions you can take Pushing Forward.
I couldn't find anywhere else to note this, but the doc is adorable. The little death animation is like I tripped and it got an "aww" out of me.
I like the graphics and expressive animations. Gameplay felt good. I got stuck on the spikes a couple of times before I realised I was being silly and not holding the key for a longer jump.
The number of colours was good, easy to keep in my head so I didn't have to run around looking for them after the first moments of the game and could focus on managing everything else. Difficulty ramped up quite well; I think it could've probably ramped up even a bit more without issue.
I liked the sound effects, too bad you weren't able to get music in there! :( Something matching the tempo of the gameplay would've been neat.
Short but sweet, and cool use of the "game within a game" thing in a way I haven't seen done exactly like this before!